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*Dungeons & Dragons
Concepts for an arcane half-caster/gish
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<blockquote data-quote="Zardnaar" data-source="post: 7330375" data-attributes="member: 6716779"><p>Half casters can get them though if we gave this class some can trips it makes it different than Ranger/Paladin. Just have to keep in mind the high elf and magic initiate feats in terms of green flame blade existing. Giving the class an elemental weapon damage mitigation like paladins smite and something else makes it roughly equivalent to Paladin/Ranger. Could combine the two have the smite deal a bit less damage than the Paladins smite but have the extra damage deal elemental damage of your choice. </p><p></p><p> Another hook could be bonus damage while buffed or the defensive build could sacrifice spell slots to mitgate damage at the same rate as the Paladins smite (1d8/spell level + 1d8).</p><p></p><p> Just keep in mind there are things like Avenging Paladins which can get extra damage via smites, class features and hunters quarry and the hunter ranger also gets bonus damage via class features and hunters quarry.</p><p></p><p> If the bonus damage is every round e cn look at hex and hunters quarry spells, if its front loaded we can look at Paldi smite, if its in the middle or situational we can look at the hunter Ranger.</p><p></p><p> Swordmage is a terrible name for the class, archetype maybe, swordmage is better than argonaut however which is really the sailor back ground. I'm using Mageknight its not great however it will do as a place holder until someone thinks up something better. Duskblade could also be an archetype still not a great name.</p><p></p><p> 3.5 had an arcane strike feat, if you want to put a smite mechanic on the class even if its tweaked from the Paladin ability what do you think of the name of that feat? It gave you a bonus to it and bonus dive of damage both depended on the level of the spell sacrificed. Our smite doesn't have to be a carbon copy of the paladins one. Giving the class cantrips as class features would be its equivalent of hex/hunters quarry especially at higher levels if they can cast cantrips as bonus action- could double as an extra damage feature like various ranger and hunter abilities and a fighters 3rd and 4th attack+action surge mechanic. The cantrip could be worked into an atack as wel and the cantrip is from a preselected list so no Greenflame blade abuse (you hit a foe add firebolt/shocking grasp/ray of frost/acid splash etc damage to them). Something like that is a level 11+ ability though.</p><p></p><p>Ideas for subclasses.</p><p></p><p>Defense/damage mitgation</p><p>Moar damage (elemental blade?)</p><p>Buffing</p><p>Giving your melee damage a ranged ability (see Sun Soul Monk).</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7330375, member: 6716779"] Half casters can get them though if we gave this class some can trips it makes it different than Ranger/Paladin. Just have to keep in mind the high elf and magic initiate feats in terms of green flame blade existing. Giving the class an elemental weapon damage mitigation like paladins smite and something else makes it roughly equivalent to Paladin/Ranger. Could combine the two have the smite deal a bit less damage than the Paladins smite but have the extra damage deal elemental damage of your choice. Another hook could be bonus damage while buffed or the defensive build could sacrifice spell slots to mitgate damage at the same rate as the Paladins smite (1d8/spell level + 1d8). Just keep in mind there are things like Avenging Paladins which can get extra damage via smites, class features and hunters quarry and the hunter ranger also gets bonus damage via class features and hunters quarry. If the bonus damage is every round e cn look at hex and hunters quarry spells, if its front loaded we can look at Paldi smite, if its in the middle or situational we can look at the hunter Ranger. Swordmage is a terrible name for the class, archetype maybe, swordmage is better than argonaut however which is really the sailor back ground. I'm using Mageknight its not great however it will do as a place holder until someone thinks up something better. Duskblade could also be an archetype still not a great name. 3.5 had an arcane strike feat, if you want to put a smite mechanic on the class even if its tweaked from the Paladin ability what do you think of the name of that feat? It gave you a bonus to it and bonus dive of damage both depended on the level of the spell sacrificed. Our smite doesn't have to be a carbon copy of the paladins one. Giving the class cantrips as class features would be its equivalent of hex/hunters quarry especially at higher levels if they can cast cantrips as bonus action- could double as an extra damage feature like various ranger and hunter abilities and a fighters 3rd and 4th attack+action surge mechanic. The cantrip could be worked into an atack as wel and the cantrip is from a preselected list so no Greenflame blade abuse (you hit a foe add firebolt/shocking grasp/ray of frost/acid splash etc damage to them). Something like that is a level 11+ ability though. Ideas for subclasses. Defense/damage mitgation Moar damage (elemental blade?) Buffing Giving your melee damage a ranged ability (see Sun Soul Monk). [/QUOTE]
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