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<blockquote data-quote="Sword of Spirit" data-source="post: 6350848" data-attributes="member: 6677017"><p>I'm hoping my concept will work, and it sounds like it will, but until I actually see the eldritch knight I can't be sure. I'm going for a warrior mage that can hit 7th level spells (not slots--spells) while remaining a competent melee sword-swinger. He shouldn't outclass a single class tank, but he should be at least as capable as a cleric.</p><p></p><p>Unless they've drastically changed the multiclass spellcasting rules, that's going to take me 13 levels of wizard, leaving only 7 for fighter. In order for this to work well eldritch knight needs to give me features worth taking at levels 3 and 7. Hopefully inlcuding a feature that lets him both attack and cast spells. If he can get that, then take a feat to boost hit points, he'll have his two attacks and spellcasting, and can probably keep up while maintaining his less combat-oriented spellcasting (plane shift, teleport, etc).</p><p></p><p></p><p></p><p>In my campaigns I allow characters to gain pets in the normal way: time and Animal Handling. Unless you're really attached to the idea of seeing through the eyes of all of the creatures and such, it wouldn't be a problem at all in one of my campaigns to make some animal friends to accompany you.</p><p></p><p>I'm hoping that the classes that provide pets actually provide some sort of significant benefit to getting the pets through a class feature rather than just befriending them. Otherwise I might have to invent something to make the feature worth having in my campaigns.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6350848, member: 6677017"] I'm hoping my concept will work, and it sounds like it will, but until I actually see the eldritch knight I can't be sure. I'm going for a warrior mage that can hit 7th level spells (not slots--spells) while remaining a competent melee sword-swinger. He shouldn't outclass a single class tank, but he should be at least as capable as a cleric. Unless they've drastically changed the multiclass spellcasting rules, that's going to take me 13 levels of wizard, leaving only 7 for fighter. In order for this to work well eldritch knight needs to give me features worth taking at levels 3 and 7. Hopefully inlcuding a feature that lets him both attack and cast spells. If he can get that, then take a feat to boost hit points, he'll have his two attacks and spellcasting, and can probably keep up while maintaining his less combat-oriented spellcasting (plane shift, teleport, etc). In my campaigns I allow characters to gain pets in the normal way: time and Animal Handling. Unless you're really attached to the idea of seeing through the eyes of all of the creatures and such, it wouldn't be a problem at all in one of my campaigns to make some animal friends to accompany you. I'm hoping that the classes that provide pets actually provide some sort of significant benefit to getting the pets through a class feature rather than just befriending them. Otherwise I might have to invent something to make the feature worth having in my campaigns. [/QUOTE]
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