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Conceptual Problems with 3E/3.5E and Desired Solutions for 4E
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<blockquote data-quote="Ferghis" data-source="post: 3323559" data-attributes="member: 40483"><p>Too many classes and choices. I have no real problem with them, but I'd like 3-4 basic classes with default powers stated, so that statblocks only have to state their variance from those defaults. Someone says I have a 8th level fighter, I know what that means without discussing choices for 10 minutes. And all other classes become variants of those classes. Every level should have a significant power up. </p><p></p><p>Too many spells, and too many that create too much bookkeeping. I love the vancian system, but I would pare it down to about one spell per spellcaster level, and allow only one or two spells to affect a character at once, to limit buffing. Limit spell duration to game concepts such as "one attack," "one encounter," or "a day."</p><p></p><p>There are a few stats that I really don't understand. Why is Reflex different from Dex? I'd love the stats brought down to 6: Physique, Agility, Size, Mind, Character and Age. Split HP up into physical- and luck-based. Recover the latter more quickly.</p></blockquote><p></p>
[QUOTE="Ferghis, post: 3323559, member: 40483"] Too many classes and choices. I have no real problem with them, but I'd like 3-4 basic classes with default powers stated, so that statblocks only have to state their variance from those defaults. Someone says I have a 8th level fighter, I know what that means without discussing choices for 10 minutes. And all other classes become variants of those classes. Every level should have a significant power up. Too many spells, and too many that create too much bookkeeping. I love the vancian system, but I would pare it down to about one spell per spellcaster level, and allow only one or two spells to affect a character at once, to limit buffing. Limit spell duration to game concepts such as "one attack," "one encounter," or "a day." There are a few stats that I really don't understand. Why is Reflex different from Dex? I'd love the stats brought down to 6: Physique, Agility, Size, Mind, Character and Age. Split HP up into physical- and luck-based. Recover the latter more quickly. [/QUOTE]
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Conceptual Problems with 3E/3.5E and Desired Solutions for 4E
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