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Conceptual Problems with 3E/3.5E and Desired Solutions for 4E
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<blockquote data-quote="Harm" data-source="post: 3328893" data-attributes="member: 49173"><p>Every spell being a unique rule with special range, size, duration, saves, components etc. has to go.</p><p></p><p>Clerics are the healers, druids can somewhat heal but not deal with afflictions very well, and paladin/ranger/bard can waste an action to apply a bandage has to go. Healing needs to be spread out more.</p><p> </p><p>Cleric damage spells being limited, oh, add a book, sound lance, assay, tada, you're now a primary damage dealer, has to go. Books should improve the game, not be must-buy power-ups.</p><p></p><p>Dropping a dagger on your foot should not be a death sentance for a 1st level wizard. The disparity of HP should go, d4 should not be a HD, constitution should not be giving as many HP as it does at higher levels and shouldn't be able to be giving so many HP that at higher levels it's often giving more than the character's HD does!</p><p></p><p>Capping skill points based on class level makes no sense, a shopkeeper can't get a decent appraise skill for instance. Basing skills off d20 likewise makes even moderate ranks in a skill, like 10 points, still be very unreliable. Making very basic skills such as spot require skill points, then giving many classes very few skill points... and for many classes spot is cross-class makes no sense either. Healing not be a class skill for fighter, but it is for clerics who get cure spells? Jumping distance based on skill? Huh?</p><p> </p><p>Massive Damage... a 1/20 of something falling over dead. 50 points is a lot to a 20th level wizard who has 40 HP total. It isn't to a barbarian with 300.</p></blockquote><p></p>
[QUOTE="Harm, post: 3328893, member: 49173"] Every spell being a unique rule with special range, size, duration, saves, components etc. has to go. Clerics are the healers, druids can somewhat heal but not deal with afflictions very well, and paladin/ranger/bard can waste an action to apply a bandage has to go. Healing needs to be spread out more. Cleric damage spells being limited, oh, add a book, sound lance, assay, tada, you're now a primary damage dealer, has to go. Books should improve the game, not be must-buy power-ups. Dropping a dagger on your foot should not be a death sentance for a 1st level wizard. The disparity of HP should go, d4 should not be a HD, constitution should not be giving as many HP as it does at higher levels and shouldn't be able to be giving so many HP that at higher levels it's often giving more than the character's HD does! Capping skill points based on class level makes no sense, a shopkeeper can't get a decent appraise skill for instance. Basing skills off d20 likewise makes even moderate ranks in a skill, like 10 points, still be very unreliable. Making very basic skills such as spot require skill points, then giving many classes very few skill points... and for many classes spot is cross-class makes no sense either. Healing not be a class skill for fighter, but it is for clerics who get cure spells? Jumping distance based on skill? Huh? Massive Damage... a 1/20 of something falling over dead. 50 points is a lot to a 20th level wizard who has 40 HP total. It isn't to a barbarian with 300. [/QUOTE]
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