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Conceptual Problems with 3E/3.5E and Desired Solutions for 4E
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<blockquote data-quote="ThoughtBubble" data-source="post: 3328982" data-attributes="member: 9723"><p>Seriously?</p><p></p><p>Alignment.</p><p></p><p>Also, character creation.</p><p></p><p>Also, party creation.</p><p></p><p>Also, adventure creation.</p><p></p><p>Also, an actual section on building flavor into/out of the mechanics. "And here are 6 changes to make a swashbuckling friendly game."</p><p></p><p>Perhaps a little bit explaining some of the whys or hows so that changes don't have to be made quite so blindly.</p><p></p><p>4 or 5 ways to handle the economy. Patrons, caches of aincient stuff, disposable items, family heirlooms that power up, and piles of cash.</p><p></p><p>Less linear stacking of modifiers. I mean, seriously, aren't we tired of the "well, if it can go a round with the fighter, no one else can actually hit it" syndrome?</p><p></p><p>Also, the skill system.</p><p></p><p>Also, feats. They need to be a little more ironed out before the game really hits its stride. Especially the Feat trees and feats as requirements for PrCs. Jumping through hoops hurts when you consider that it's one feat every 3 levels.</p><p></p><p>Also, semi-organic character growth. Even as an option, it would be nice to have some potential rules for "I go seek out a teacher and learn to read".</p><p></p><p>Also, alignment. Even something as simple as. "I'm lawful good. I'm lawful, because I always do what my commanding officer says. I'm good because I punch evil things in the face and give money to orphans."</p></blockquote><p></p>
[QUOTE="ThoughtBubble, post: 3328982, member: 9723"] Seriously? Alignment. Also, character creation. Also, party creation. Also, adventure creation. Also, an actual section on building flavor into/out of the mechanics. "And here are 6 changes to make a swashbuckling friendly game." Perhaps a little bit explaining some of the whys or hows so that changes don't have to be made quite so blindly. 4 or 5 ways to handle the economy. Patrons, caches of aincient stuff, disposable items, family heirlooms that power up, and piles of cash. Less linear stacking of modifiers. I mean, seriously, aren't we tired of the "well, if it can go a round with the fighter, no one else can actually hit it" syndrome? Also, the skill system. Also, feats. They need to be a little more ironed out before the game really hits its stride. Especially the Feat trees and feats as requirements for PrCs. Jumping through hoops hurts when you consider that it's one feat every 3 levels. Also, semi-organic character growth. Even as an option, it would be nice to have some potential rules for "I go seek out a teacher and learn to read". Also, alignment. Even something as simple as. "I'm lawful good. I'm lawful, because I always do what my commanding officer says. I'm good because I punch evil things in the face and give money to orphans." [/QUOTE]
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Conceptual Problems with 3E/3.5E and Desired Solutions for 4E
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