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Conceptual Problems with 3E/3.5E and Desired Solutions for 4E
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<blockquote data-quote="Shalimar" data-source="post: 3330369" data-attributes="member: 9600"><p>1)Hyper HP just break my ability to believe in the system, a man with 20 arrows sticking out of him walking around without a care. Jumping off a 200ft cliff because it can't possibly kill you.</p><p></p><p>I would replace the HP system with the following:</p><p>HP = Con + a size bonus + Level Bonus (+2/level martial, +1/level non-martial)</p><p></p><p>+5 for Medium</p><p>+10 for Large</p><p>+20 for Huge</p><p>Doubling for each size category</p><p></p><p>Instead of Hit Dice monsters and characters gain bonus hp per level based on their class. </p><p></p><p>2)Add a Class Defense Bonus</p><p>2.1) Switch Armor to DR</p><p></p><p>3)Remove iterative attacks, these are part of the reason for hyper inflated hit points, clear this up</p><p></p><p>4)Downgrade magical damage spells by a similair amount.</p></blockquote><p></p>
[QUOTE="Shalimar, post: 3330369, member: 9600"] 1)Hyper HP just break my ability to believe in the system, a man with 20 arrows sticking out of him walking around without a care. Jumping off a 200ft cliff because it can't possibly kill you. I would replace the HP system with the following: HP = Con + a size bonus + Level Bonus (+2/level martial, +1/level non-martial) +5 for Medium +10 for Large +20 for Huge Doubling for each size category Instead of Hit Dice monsters and characters gain bonus hp per level based on their class. 2)Add a Class Defense Bonus 2.1) Switch Armor to DR 3)Remove iterative attacks, these are part of the reason for hyper inflated hit points, clear this up 4)Downgrade magical damage spells by a similair amount. [/QUOTE]
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