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Conceptual Problems with 3E/3.5E and Desired Solutions for 4E
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<blockquote data-quote="Roman" data-source="post: 3331857" data-attributes="member: 1845"><p>And hello to you also, U_K! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p> </p><p></p><p>I agree. My initial apprehension about these starting racial hit dice being full-blown hit dice with the attendant skill points and so on has disappeared now that I have considered the matter further. Apart from the good solution this offers for hit points and survivability of lower level characters, it eliminates the need for the 4 x skill point at 1st level, since each hit dice grants skill points anyway and conveniently there are exactly 3 such bonus hit dice. </p><p></p><p>As we both agree, the only thing these hit dice should not count towards is epic levels/ability to reach level 20. What we have not determined, though, is how this system would mesh with level advancement of races that have different numbers of racial hit dice, such as halflings or gnomes, or the bigger races such as ogres. Also, a major rebalancing of the races would be necessary. </p><p></p><p></p><p></p><p>Ok, I like this. It is elegant and produces convenient numbers, where medium humanoids get 3 hit dice - which ties in nicely to the 4 skill ranks at 1st level. The choice of 1 HD per 2 feet is somewhat arbitrary, but it does yield convenient numbers and that matters. I would certainly be satisfied with a system of this nature in 4E. </p><p></p><p>The only real issue I have with this system is that it gives high level characters even more hit points than they already have if it is combined with normal hit dice advancement per level (and it surely would be thus combined). In case of low level characters this is a good thing, but for high level characters, I would like to keep their hit points limited at most to the level they get now. I would suggest giving characters only half the size of their hit dice per level. So... Wizards/Sorcerers would get d2, Rogues d3, Clerics/Druids d4, Fighters/Paladins d5 and Barbarians d6 (or their alternative classes whatever they would be in 4E).</p></blockquote><p></p>
[QUOTE="Roman, post: 3331857, member: 1845"] And hello to you also, U_K! :) I agree. My initial apprehension about these starting racial hit dice being full-blown hit dice with the attendant skill points and so on has disappeared now that I have considered the matter further. Apart from the good solution this offers for hit points and survivability of lower level characters, it eliminates the need for the 4 x skill point at 1st level, since each hit dice grants skill points anyway and conveniently there are exactly 3 such bonus hit dice. As we both agree, the only thing these hit dice should not count towards is epic levels/ability to reach level 20. What we have not determined, though, is how this system would mesh with level advancement of races that have different numbers of racial hit dice, such as halflings or gnomes, or the bigger races such as ogres. Also, a major rebalancing of the races would be necessary. Ok, I like this. It is elegant and produces convenient numbers, where medium humanoids get 3 hit dice - which ties in nicely to the 4 skill ranks at 1st level. The choice of 1 HD per 2 feet is somewhat arbitrary, but it does yield convenient numbers and that matters. I would certainly be satisfied with a system of this nature in 4E. The only real issue I have with this system is that it gives high level characters even more hit points than they already have if it is combined with normal hit dice advancement per level (and it surely would be thus combined). In case of low level characters this is a good thing, but for high level characters, I would like to keep their hit points limited at most to the level they get now. I would suggest giving characters only half the size of their hit dice per level. So... Wizards/Sorcerers would get d2, Rogues d3, Clerics/Druids d4, Fighters/Paladins d5 and Barbarians d6 (or their alternative classes whatever they would be in 4E). [/QUOTE]
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