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Concerned that Geas will Railroad my players
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<blockquote data-quote="Oofta" data-source="post: 7852830" data-attributes="member: 6801845"><p>On a side note, even if I were to do the psychic damage, I think there are a lot of ways to fluff it to be more evocative. The PC affected is affected in a dream, attacked or surrounded by a caustic fog that eats away their skin for example.</p><p></p><p>The important thing to me is to treat something like this as more than just a spell. Find a way to weave it into your world and it's theme. I have some borderline gothic horror in my campaigns so the psychic damage could come from a waking hallucination of being swarmed by rats that no one else can see.</p><p></p><p>Which gives me an idea for my own campaign. The group is investigating a mysterious death; the npc started screaming one day and then dropped dead. A ghost spellcaster wants someone to find their murderer and the geas is going to be passed on until someone solves it (or destroys the ghost). I think my group would really have a lot of fun with this but it's definitely not something for every group. I'd also want to have alternative solutions instead of seeking vengeance for the ghost.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7852830, member: 6801845"] On a side note, even if I were to do the psychic damage, I think there are a lot of ways to fluff it to be more evocative. The PC affected is affected in a dream, attacked or surrounded by a caustic fog that eats away their skin for example. The important thing to me is to treat something like this as more than just a spell. Find a way to weave it into your world and it's theme. I have some borderline gothic horror in my campaigns so the psychic damage could come from a waking hallucination of being swarmed by rats that no one else can see. Which gives me an idea for my own campaign. The group is investigating a mysterious death; the npc started screaming one day and then dropped dead. A ghost spellcaster wants someone to find their murderer and the geas is going to be passed on until someone solves it (or destroys the ghost). I think my group would really have a lot of fun with this but it's definitely not something for every group. I'd also want to have alternative solutions instead of seeking vengeance for the ghost. [/QUOTE]
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