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Concerned with 4e now, do you agree or not?
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<blockquote data-quote="Li Shenron" data-source="post: 3908499" data-attributes="member: 1465"><p>I agree with overly colorful names. It's risky because for every cool one they get right, they make another which stinks badly. Would have been better to stay less colorful (and speaking of colorful... can't they at least think of something else than actual colors?).</p><p></p><p></p><p></p><p>I don't think this is necessarily a bad thing. I like niche-protection of classes. There can be both class-specific feats and feats open to every class in the same game. With some balance between the amount of the two, you can both protect the niche and yet have flexibility. Otherwise, if you always choose flexibility, there is no limit to where you can go, move the limit farther to satisfy one player and you get another player asking for more... I think that multiclassing is already enough for most purposes, otherwise I'd just play Gurps.</p><p></p><p>It all depends on what abilities tho. Your character concept shouldn't be restricted by the rules (the setting could be restrictive, but that's different). But you have to ask yourselves if it is really the concept you want or just a cool power... Because if, as you say, I had to play a Ranger as the only way to fight with 2 weapons, that is a restriction to character concept, and it's bad. But Mobility is not really a concept, it's a mechanical advantage; there is no reason why it should be available to every class.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 3908499, member: 1465"] I agree with overly colorful names. It's risky because for every cool one they get right, they make another which stinks badly. Would have been better to stay less colorful (and speaking of colorful... can't they at least think of something else than actual colors?). I don't think this is necessarily a bad thing. I like niche-protection of classes. There can be both class-specific feats and feats open to every class in the same game. With some balance between the amount of the two, you can both protect the niche and yet have flexibility. Otherwise, if you always choose flexibility, there is no limit to where you can go, move the limit farther to satisfy one player and you get another player asking for more... I think that multiclassing is already enough for most purposes, otherwise I'd just play Gurps. It all depends on what abilities tho. Your character concept shouldn't be restricted by the rules (the setting could be restrictive, but that's different). But you have to ask yourselves if it is really the concept you want or just a cool power... Because if, as you say, I had to play a Ranger as the only way to fight with 2 weapons, that is a restriction to character concept, and it's bad. But Mobility is not really a concept, it's a mechanical advantage; there is no reason why it should be available to every class. [/QUOTE]
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