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Concerned with 4e now, do you agree or not?
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<blockquote data-quote="Najo" data-source="post: 3908637" data-attributes="member: 9959"><p><strong>@ WOTC - dont make this mistake with 4e</strong></p><p></p><p>ok, my number one concern is fluff being put in the wrong spot. The first two pieces of evidence:</p><p></p><p>Dragon Tail Cut (which you guys said, ok, we get it you guys don't like and we will take out)</p><p></p><p>and Golden Wyvern Adept....</p><p></p><p>Golden Wyvern Adept and anything that is like it needs to go, right now. Here is why:</p><p></p><p></p><p>D&D core books are the engine that is going to drive players home brew campaigns and the settings WOTC plans to publish each year. A feat like this colors the characters of the setting and ties them into an assumed world.</p><p></p><p>Now, I know your saying, hey we are doing that with all kinds of stuff...the Gods, the magic items, the monsters, etc.</p><p></p><p>Thing is, those things are placed by the DM and the DM needs inspiration like that. So do the players. But those things should remain in the realm of elements that the DM can control. </p><p></p><p>All of the fluffy connected spells, feats and other player connected things are bad in my opinion. Really bad. Especially if they contridict the setting your plugging on top of the D&D ruleset. </p><p></p><p>Not every single D&D setting (official or homebrew) should have golden wyvern adepts in them. What if wizards don't have orders in my game, or what if wyverns don't exist. I have to remove character building blocks that tie in with other build blocks. This is not the same thing as banning a race, prestige class or other things that may or may not exist. It is taking an effect that should be there (altering spell areas to avoid my friends) and attaching it to story fluffy that may or may not be there. In order to unplug that effect, I have to rename the feat or create another one, and then change any game rules that attach into that feat. </p><p></p><p>Please do not do this to us or your own settings. It will hurt the game and the feel of all those worlds.</p></blockquote><p></p>
[QUOTE="Najo, post: 3908637, member: 9959"] [b]@ WOTC - dont make this mistake with 4e[/b] ok, my number one concern is fluff being put in the wrong spot. The first two pieces of evidence: Dragon Tail Cut (which you guys said, ok, we get it you guys don't like and we will take out) and Golden Wyvern Adept.... Golden Wyvern Adept and anything that is like it needs to go, right now. Here is why: D&D core books are the engine that is going to drive players home brew campaigns and the settings WOTC plans to publish each year. A feat like this colors the characters of the setting and ties them into an assumed world. Now, I know your saying, hey we are doing that with all kinds of stuff...the Gods, the magic items, the monsters, etc. Thing is, those things are placed by the DM and the DM needs inspiration like that. So do the players. But those things should remain in the realm of elements that the DM can control. All of the fluffy connected spells, feats and other player connected things are bad in my opinion. Really bad. Especially if they contridict the setting your plugging on top of the D&D ruleset. Not every single D&D setting (official or homebrew) should have golden wyvern adepts in them. What if wizards don't have orders in my game, or what if wyverns don't exist. I have to remove character building blocks that tie in with other build blocks. This is not the same thing as banning a race, prestige class or other things that may or may not exist. It is taking an effect that should be there (altering spell areas to avoid my friends) and attaching it to story fluffy that may or may not be there. In order to unplug that effect, I have to rename the feat or create another one, and then change any game rules that attach into that feat. Please do not do this to us or your own settings. It will hurt the game and the feel of all those worlds. [/QUOTE]
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