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<blockquote data-quote="Kerrick" data-source="post: 4179964" data-attributes="member: 4722"><p>Yeah, I think magic definitely sets the boundaries of what can be done. An easy fix for that would be to adjust the spell levels and/or reduce the spells in power (though many have already been nerfed, so moving them upward would likely be more viable). Having an idea of what the PCs <em>should be able to do</em>, though, sets a good guideline for what they <em>can</em> do. If you don't think PCs at L5 should be wiping out small armies of enemies or flying around, move fireball and fly up to the next tier. If you don't want them engaging in interplanar transport (without special circumstances, like finding a gate) before L15, bump up plane shift. Same with class abilities - move them up or down in level to conform to where you feel they should be in terms of utility.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4179964, member: 4722"] Yeah, I think magic definitely sets the boundaries of what can be done. An easy fix for that would be to adjust the spell levels and/or reduce the spells in power (though many have already been nerfed, so moving them upward would likely be more viable). Having an idea of what the PCs [i]should be able to do[/i], though, sets a good guideline for what they [i]can[/i] do. If you don't think PCs at L5 should be wiping out small armies of enemies or flying around, move fireball and fly up to the next tier. If you don't want them engaging in interplanar transport (without special circumstances, like finding a gate) before L15, bump up plane shift. Same with class abilities - move them up or down in level to conform to where you feel they should be in terms of utility. [/QUOTE]
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