Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Concerning 3rd editions Wizard's being over powered.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CM" data-source="post: 5884218" data-attributes="member: 18340"><p>I have found that this is highly player-dependent. </p><p></p><p>Some players invest the time to choose the most combat-effective options for their character. This has no bearing on whether they are a "good role-player" or not. Others don't. They just build a character and have fun with it. This also has no bearing on their roleplaying skills.</p><p></p><p>High-level combat in my 3.5 Age of Worms campaign usually began with both sides spending the first 30 minutes of game time casting targeted greater dispel magic on each other. That is, when the players weren't able to scry on their opponents, do 10 rounds of buff casting, then teleport in and destroy the enemies in 2-3 rounds.</p><p></p><p>Sorry but f&#* that. Never going back. <img src="http://www.enworld.org/forum/images/smilies/rant.png" class="smilie" loading="lazy" alt=":rant:" title="Rant :rant:" data-shortname=":rant:" /></p><p></p><p>I have found that high-level 3e combat was all about researching, preparing your strategy ahead of time, entering combat and deploying that strategy. Casters would confer on what spells they had remaining, determine an optimal casting order to get the best use out of each spell, and then start casting. Meanwhile the non-casters lobbied for their favorite buffs from the casters. Sometimes I wonder if 4e really has longer combats, if you include all this prep time in 3e combat length.</p><p></p><p>High-level 4e combat so far has been all about adaptation--quickly finding out what the enemy's or environment's schtick is and developing tactics to counter it while in combat. To myself and my players it is much more satisfying.</p></blockquote><p></p>
[QUOTE="CM, post: 5884218, member: 18340"] I have found that this is highly player-dependent. Some players invest the time to choose the most combat-effective options for their character. This has no bearing on whether they are a "good role-player" or not. Others don't. They just build a character and have fun with it. This also has no bearing on their roleplaying skills. High-level combat in my 3.5 Age of Worms campaign usually began with both sides spending the first 30 minutes of game time casting targeted greater dispel magic on each other. That is, when the players weren't able to scry on their opponents, do 10 rounds of buff casting, then teleport in and destroy the enemies in 2-3 rounds. Sorry but f&#* that. Never going back. :rant: I have found that high-level 3e combat was all about researching, preparing your strategy ahead of time, entering combat and deploying that strategy. Casters would confer on what spells they had remaining, determine an optimal casting order to get the best use out of each spell, and then start casting. Meanwhile the non-casters lobbied for their favorite buffs from the casters. Sometimes I wonder if 4e really has longer combats, if you include all this prep time in 3e combat length. High-level 4e combat so far has been all about adaptation--quickly finding out what the enemy's or environment's schtick is and developing tactics to counter it while in combat. To myself and my players it is much more satisfying. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Concerning 3rd editions Wizard's being over powered.
Top