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General Tabletop Discussion
*Dungeons & Dragons
Concerning 3rd editions Wizard's being over powered.
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<blockquote data-quote="Neonchameleon" data-source="post: 5884225" data-attributes="member: 87792"><p>Part of that depends on the campaign. When I play a wizard I am playing someone with a genius level intelligence (assuming something weird isn't going on). I am also going into life threatening situations and trying to save my life and that of those I care about. Under the rules of 3.X I have pretty much free choice of spells - and a genius level brain and good training in arcana to evaluate them. I'm afraid I simply would have to see it as bad roleplaying for my <em>character</em> to pick tools he knows are second rate simply on the grounds of theme unless he's either confident about the outcome or an <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> who doesn't care about his friends.</p><p> </p><p>That said, my favourite two types of wizard (the trickster/illusionist and the loremaster) are IMO better represented by the bard than the wizard in 3.X.</p><p> </p><p></p><p> </p><p>If and only if the casters aren't trying.</p><p> </p><p></p><p> </p><p>To me this attitude appears to be common <em>only</em> among D&D players trying to justify bad decisions in their chosen game. Feng Shui is a good game - and class based. The classes include Old Master, Sorceror, and Normal Guy. Who are all approximately balanced. In most supers games there are super-normals (like Batman) who can hang with the big guys. In WHFRP (2e and 3e) sure magic's powerful. But the wizard doesn't want to cast spells unless the threat being faced is worse than the significant risk of a backfire. Magic is dangerous and a double edged sword.</p><p> </p><p>In fact the only two games that spring to mind where magic is inherently anything like as unbalanced as in classic D&D are D&D and Ars Magica. And if it's Magic Uber Alles, <em>such an assumption should be explicit in the rules</em>.</p><p> </p><p></p><p> </p><p>Both those are simply false assertions. Not all characters are equal in all ways in 4e. They simply are closer than in previous editions. And as for why we have a 5e forum, that's from Hasbro's unrealistic targets to keep a brand supported. D&D even at the height of 3.X wasn't a $50 million game. And that's what (according to Ryan Dancy) Hasbro wants or it will let the brand lapse. (And no, WoTC can't offset them with their Magic profits - Hasbro is in control).</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5884225, member: 87792"] Part of that depends on the campaign. When I play a wizard I am playing someone with a genius level intelligence (assuming something weird isn't going on). I am also going into life threatening situations and trying to save my life and that of those I care about. Under the rules of 3.X I have pretty much free choice of spells - and a genius level brain and good training in arcana to evaluate them. I'm afraid I simply would have to see it as bad roleplaying for my [I]character[/I] to pick tools he knows are second rate simply on the grounds of theme unless he's either confident about the outcome or an :):):):):):):) who doesn't care about his friends. That said, my favourite two types of wizard (the trickster/illusionist and the loremaster) are IMO better represented by the bard than the wizard in 3.X. If and only if the casters aren't trying. To me this attitude appears to be common [I]only[/I] among D&D players trying to justify bad decisions in their chosen game. Feng Shui is a good game - and class based. The classes include Old Master, Sorceror, and Normal Guy. Who are all approximately balanced. In most supers games there are super-normals (like Batman) who can hang with the big guys. In WHFRP (2e and 3e) sure magic's powerful. But the wizard doesn't want to cast spells unless the threat being faced is worse than the significant risk of a backfire. Magic is dangerous and a double edged sword. In fact the only two games that spring to mind where magic is inherently anything like as unbalanced as in classic D&D are D&D and Ars Magica. And if it's Magic Uber Alles, [I]such an assumption should be explicit in the rules[/I]. Both those are simply false assertions. Not all characters are equal in all ways in 4e. They simply are closer than in previous editions. And as for why we have a 5e forum, that's from Hasbro's unrealistic targets to keep a brand supported. D&D even at the height of 3.X wasn't a $50 million game. And that's what (according to Ryan Dancy) Hasbro wants or it will let the brand lapse. (And no, WoTC can't offset them with their Magic profits - Hasbro is in control). [/QUOTE]
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