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General Tabletop Discussion
*Dungeons & Dragons
Concerning 3rd editions Wizard's being over powered.
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<blockquote data-quote="Fanaelialae" data-source="post: 5884255" data-attributes="member: 53980"><p>IME, this wasn't uncommon in 3e. Casters simply had access to too many options, and had too many ways to circumvent the limitations that were supposed to make them balanced (such as scribe scroll and other item crafting feats).</p><p></p><p>We did nerf a few of the more broken combinations, but from our perspective there's a limit on how much you can do that. Even though it isn't all that much fun to play with a game breaking wizard, it also isn't much fun for the wizard to have to wonder every time he gains a new spell, "How's the DM going to nerf this spell".</p><p></p><p>It didn't require much in the way of system mastery either. In the first 3e campaign I ever played, we had a few players who rotated in and out, but it was mostly me and a friend. We started out playing a pair of halfling rogues, but after a TPK we rolled up new characters. He created a cleric. I created a monk whose race was, in retrospect, overpowered. It was a homebrewed humanoid phase spider, complete with poisonous bite, extra arms (which gave him an extra attack), and the ability to use dimension door once per day.</p><p></p><p>When waiting for other players to show up, my friend and I would duel each other to see who would win. Despite having an overpowered race, and dueling dozens of times, I failed to beat him even once. Our duels would go something like this:</p><p></p><p>-He'd cast defensively and summon fiendish girrallons.</p><p>-I'd engage and attack him, attempting to use stunning fist. After my attacks largely failed against his great armor class (magical plate armor and magical shield), he'd beat my stunning fist DC with his great Fortitude save, and make his concentration checks (which he pretty much couldn't fail).</p><p>-If, by some unlikely chance I did manage to disrupt his spell, he'd simply cast it again. Most of the time, however, round two meant that I'd lose half my hp to fiendish girallons. </p><p>-I'd continue focus firing on him, trying to burn him down, and failing.</p><p>-By round 3, odds were that the girallons had finished me off.</p><p></p><p>Admittedly, D&D isn't a pvp game, but this was just as obvious in play. We once faced off against a roper. I was grappled and eaten in one or two rounds. The cleric retreated, buffed himself, came back, and soloed the roper. He then dragged my corpse off to be raised. And that was hardly the only time that sort of thing happened.</p><p></p><p>Based on my experiences, I'd say that caster domination is not a myth.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5884255, member: 53980"] IME, this wasn't uncommon in 3e. Casters simply had access to too many options, and had too many ways to circumvent the limitations that were supposed to make them balanced (such as scribe scroll and other item crafting feats). We did nerf a few of the more broken combinations, but from our perspective there's a limit on how much you can do that. Even though it isn't all that much fun to play with a game breaking wizard, it also isn't much fun for the wizard to have to wonder every time he gains a new spell, "How's the DM going to nerf this spell". It didn't require much in the way of system mastery either. In the first 3e campaign I ever played, we had a few players who rotated in and out, but it was mostly me and a friend. We started out playing a pair of halfling rogues, but after a TPK we rolled up new characters. He created a cleric. I created a monk whose race was, in retrospect, overpowered. It was a homebrewed humanoid phase spider, complete with poisonous bite, extra arms (which gave him an extra attack), and the ability to use dimension door once per day. When waiting for other players to show up, my friend and I would duel each other to see who would win. Despite having an overpowered race, and dueling dozens of times, I failed to beat him even once. Our duels would go something like this: -He'd cast defensively and summon fiendish girrallons. -I'd engage and attack him, attempting to use stunning fist. After my attacks largely failed against his great armor class (magical plate armor and magical shield), he'd beat my stunning fist DC with his great Fortitude save, and make his concentration checks (which he pretty much couldn't fail). -If, by some unlikely chance I did manage to disrupt his spell, he'd simply cast it again. Most of the time, however, round two meant that I'd lose half my hp to fiendish girallons. -I'd continue focus firing on him, trying to burn him down, and failing. -By round 3, odds were that the girallons had finished me off. Admittedly, D&D isn't a pvp game, but this was just as obvious in play. We once faced off against a roper. I was grappled and eaten in one or two rounds. The cleric retreated, buffed himself, came back, and soloed the roper. He then dragged my corpse off to be raised. And that was hardly the only time that sort of thing happened. Based on my experiences, I'd say that caster domination is not a myth. [/QUOTE]
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Concerning 3rd editions Wizard's being over powered.
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