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General Tabletop Discussion
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Concerning 3rd editions Wizard's being over powered.
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<blockquote data-quote="Doug McCrae" data-source="post: 5884280" data-attributes="member: 21169"><p>I don't agree with this, I think magic has been OP in almost every rpg I've played with the exception of 4e.</p><p></p><p>In points-based superhero games such as Champions and Mutants & Masterminds, the Dr Strange/Green Lantern types are just better than the Iron Fist guys, partly because a lack of range and movement when facing opponents with either or both are far worse than the system thinks they are, and partly because it's too easy (both in terms of point cost and justification) to add exotic game-breaking powers such as teleport, mind control and clairvoyance to a multipower (or the M&M equivalent).</p><p></p><p>I noticed it very much in Amber too - characters who rely on powers (Amber's equivalent of casters), are much better than characters who rely on stats (Amber's non-caster equivalent), mostly because powers are open-ended, unrestricted by the laws of physics, and much more amenable to 'clever' new uses. We know what muscles and metal can do - not much. We don't know what magic can do.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 5884280, member: 21169"] I don't agree with this, I think magic has been OP in almost every rpg I've played with the exception of 4e. In points-based superhero games such as Champions and Mutants & Masterminds, the Dr Strange/Green Lantern types are just better than the Iron Fist guys, partly because a lack of range and movement when facing opponents with either or both are far worse than the system thinks they are, and partly because it's too easy (both in terms of point cost and justification) to add exotic game-breaking powers such as teleport, mind control and clairvoyance to a multipower (or the M&M equivalent). I noticed it very much in Amber too - characters who rely on powers (Amber's equivalent of casters), are much better than characters who rely on stats (Amber's non-caster equivalent), mostly because powers are open-ended, unrestricted by the laws of physics, and much more amenable to 'clever' new uses. We know what muscles and metal can do - not much. We don't know what magic can do. [/QUOTE]
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Concerning 3rd editions Wizard's being over powered.
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