Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Concerning 3rd editions Wizard's being over powered.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="StreamOfTheSky" data-source="post: 5884433" data-attributes="member: 35909"><p>No. This post is so incredibly utterly wrong in every possible way.</p><p></p><p>2E casting was not better balanced, the spells were even MORE powerful or vaguely defined. They just had some stupid random insane negatives that could hit you. Whatever. Till it hits, nothing's happened. After it does; roll a new character. You'll still be rolling new characters less often than the big stupid fighter who's job is to act as a speed bump to the monsters. Disruption was more common, but I've seen plenty of spell disruption in 3E if the other side is willing to use the ready system - which was designed partly FOR this purpose...</p><p></p><p>Magic Items help the noncasters more than the casters, since casters actually have their spells to fall back on. Let's put this in simple terms: What is a more significant shift in power? A country going from 0 nuclear weapons to 25 nuclear weapons, or a country going from 25 nuclear weapons to 50? Magic items give noncasters access to stuff they simply DID NOT HAVE before, and they get the same wealth to spend on them as the casters do, and Use Magic Device does exist. The only problem with magic item creation is only casters can do it. I'd like to see feats to let mundanes craft magic items, at least arms and armor. Limiting or doing away with magic items is the single surest way to make the noncasters go from underpowered to completely unplayable.</p><p></p><p>Such an initiative system would have its own drawbacks. Don't think anyone wants to see the mage/preist trying to heal an ally that desperately needs it get disrupted. Binary is not a balance solution. It just means the spell's either overpowered (binary = 1; casting went off) or completely worthless (binary = 0; it got disrupted, or if an all-or-nothing effect, was saved against). That's pretty damn unfun. I'd rather the spells just be toned down a bit/bunch instead.</p><p></p><p>I agree with common sense and limits...but your example is the worst possible example of how to do that imaginable. First off; a wizard doesn't teleport somewhere hostile/unknown <em>alone</em>. The whole party's going with. "The party teleports into the side of a mountain. You're all dead."</p><p></p><p>Awesome balance there, d00d!</p><p></p><p>Like I said above, this sort of "balance" is bs, and striking it from the game was a great decision 3E made. Especially since it is a game and thus death is meaningless (raise or make a new character), balancing spells with unlikely but horrifically catastrophic repurcussions is dumb.</p><p></p><p>Fixed.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5884433, member: 35909"] No. This post is so incredibly utterly wrong in every possible way. 2E casting was not better balanced, the spells were even MORE powerful or vaguely defined. They just had some stupid random insane negatives that could hit you. Whatever. Till it hits, nothing's happened. After it does; roll a new character. You'll still be rolling new characters less often than the big stupid fighter who's job is to act as a speed bump to the monsters. Disruption was more common, but I've seen plenty of spell disruption in 3E if the other side is willing to use the ready system - which was designed partly FOR this purpose... Magic Items help the noncasters more than the casters, since casters actually have their spells to fall back on. Let's put this in simple terms: What is a more significant shift in power? A country going from 0 nuclear weapons to 25 nuclear weapons, or a country going from 25 nuclear weapons to 50? Magic items give noncasters access to stuff they simply DID NOT HAVE before, and they get the same wealth to spend on them as the casters do, and Use Magic Device does exist. The only problem with magic item creation is only casters can do it. I'd like to see feats to let mundanes craft magic items, at least arms and armor. Limiting or doing away with magic items is the single surest way to make the noncasters go from underpowered to completely unplayable. Such an initiative system would have its own drawbacks. Don't think anyone wants to see the mage/preist trying to heal an ally that desperately needs it get disrupted. Binary is not a balance solution. It just means the spell's either overpowered (binary = 1; casting went off) or completely worthless (binary = 0; it got disrupted, or if an all-or-nothing effect, was saved against). That's pretty damn unfun. I'd rather the spells just be toned down a bit/bunch instead. I agree with common sense and limits...but your example is the worst possible example of how to do that imaginable. First off; a wizard doesn't teleport somewhere hostile/unknown [i]alone[/i]. The whole party's going with. "The party teleports into the side of a mountain. You're all dead." Awesome balance there, d00d! Like I said above, this sort of "balance" is bs, and striking it from the game was a great decision 3E made. Especially since it is a game and thus death is meaningless (raise or make a new character), balancing spells with unlikely but horrifically catastrophic repurcussions is dumb. Fixed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Concerning 3rd editions Wizard's being over powered.
Top