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General Tabletop Discussion
*Dungeons & Dragons
Concerning 3rd editions Wizard's being over powered.
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<blockquote data-quote="ExploderWizard" data-source="post: 5884486" data-attributes="member: 66434"><p>Magical effects were magical. Sometimes they just took people out. The price of excitement is a risk of loss. </p><p> </p><p>The ready system was a joke. </p><p> </p><p> </p><p> </p><p>The lack of cheap access to wands and scrolls won't interfere at all with non-caster gear. Fighters will still have their toys. Instead casters won't have the quiver of 'render rogues obsolete sticks' tucked away so they can use all of their spell slots for firepower without having to give up some versatility. Its a good thing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p> </p><p> </p><p>No thanks. I saw what toned down looked like and it put me sleep a lot more effectively than the worthless excuse for a spell 4E called sleep.</p><p> </p><p>You wanna talk unfun? Try casting sleep successfully at five targets and have <em>none of them fall asleep. </em></p><p> </p><p>Toning down effects means reducing everything to damage. Talk about an effective sleep spell......</p><p> </p><p> </p><p> </p><p>The point of such a limitation is that the wizard knows about it and presumeably <em>won't </em>teleport under those circumstances if he/she is worthy of the INT score. If the wizard and the party know the risks but decide to gamble anyway then heck, they might all end up as part of the landscape, consider them winners of the Darwin award. </p><p> </p><p> </p><p> </p><p>I will continue to enjoy my dumb games and plod on somehow. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5884486, member: 66434"] Magical effects were magical. Sometimes they just took people out. The price of excitement is a risk of loss. The ready system was a joke. The lack of cheap access to wands and scrolls won't interfere at all with non-caster gear. Fighters will still have their toys. Instead casters won't have the quiver of 'render rogues obsolete sticks' tucked away so they can use all of their spell slots for firepower without having to give up some versatility. Its a good thing. :) No thanks. I saw what toned down looked like and it put me sleep a lot more effectively than the worthless excuse for a spell 4E called sleep. You wanna talk unfun? Try casting sleep successfully at five targets and have [I]none of them fall asleep. [/I] Toning down effects means reducing everything to damage. Talk about an effective sleep spell...... The point of such a limitation is that the wizard knows about it and presumeably [I]won't [/I]teleport under those circumstances if he/she is worthy of the INT score. If the wizard and the party know the risks but decide to gamble anyway then heck, they might all end up as part of the landscape, consider them winners of the Darwin award. I will continue to enjoy my dumb games and plod on somehow. ;) [/QUOTE]
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Concerning 3rd editions Wizard's being over powered.
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