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General Tabletop Discussion
*Dungeons & Dragons
Concerning 3rd editions Wizard's being over powered.
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<blockquote data-quote="Tovec" data-source="post: 5884503" data-attributes="member: 95493"><p>To OP, I've had more problems with psionics, Warlock and Book of 9 Swords classes honestly. More characters of those types have broken my games than wizards or casters of any stripe. Yes casters are strong but they have limitations that I as a player or DM can deal with and exploit.</p><p></p><p>I'm not saying that I don't see it as a problem, invariably a strong-built caster will be the strongest (or at least most versatile) of the group but if it weren't for the fighter of the group keeping the majority of enemies at bay that caster is toast. If the rogue didn't disable the traps then the caster using invisibility is moot. And so on.</p><p></p><p>The reason they are so dangerous is because they have so many options available when compared to martial characters. Personally I've never had a problem with that. I tend toward martial characters myself and I love that I can do certain things more effectively and reliably than the caster, that is just my preference however. For example a high level (around lvl 24) martial character once dive bombed through a colossal plus construct, dealing more than the damage needed to kill it in a single round - ONLY with physical prowess, not magical aided ability.</p><p></p><p>That is my two cents.</p></blockquote><p></p>
[QUOTE="Tovec, post: 5884503, member: 95493"] To OP, I've had more problems with psionics, Warlock and Book of 9 Swords classes honestly. More characters of those types have broken my games than wizards or casters of any stripe. Yes casters are strong but they have limitations that I as a player or DM can deal with and exploit. I'm not saying that I don't see it as a problem, invariably a strong-built caster will be the strongest (or at least most versatile) of the group but if it weren't for the fighter of the group keeping the majority of enemies at bay that caster is toast. If the rogue didn't disable the traps then the caster using invisibility is moot. And so on. The reason they are so dangerous is because they have so many options available when compared to martial characters. Personally I've never had a problem with that. I tend toward martial characters myself and I love that I can do certain things more effectively and reliably than the caster, that is just my preference however. For example a high level (around lvl 24) martial character once dive bombed through a colossal plus construct, dealing more than the damage needed to kill it in a single round - ONLY with physical prowess, not magical aided ability. That is my two cents. [/QUOTE]
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Concerning 3rd editions Wizard's being over powered.
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