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Concerning 3rd editions Wizard's being over powered.
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<blockquote data-quote="pemerton" data-source="post: 5884583" data-attributes="member: 42582"><p>If you substitute "Rolemaster" for "3E", this exactly fits my experience. And while I still have a very soft spot for RM, I won't be going back to it any time soon - as you say, the 4e experience of playing the game <em>as play</em> rather than <em>as prep</em> is much more satisfying.</p><p></p><p></p><p>I don't think I agree with this.</p><p></p><p>In one of my RM games, one of the players built a shapechanging PC not because he wanted to be overpowered or comb through monster lists looking for broken options, but because he wanted to model Ged from the Earthsea books.</p><p></p><p>At low levels he used primarily face-shifting magic - which was better than any Disguise skill would be, but which didn't break the game at all (there was no non-magical trickster in the party with whom this PC was competing). But at mid levels, when he got more wideranging abilities, he started shapechanging into a wyvern. And suddenly he had access to attacks and defences comparable to the fighter, <em>plus</em> flight, <em>plus</em> still being able to use his spells.</p><p></p><p>My rules knowledge for the 3E shapechange spells isn't that strong, but if they're even a bit like the RM ones, I don't think a player has to set out to break the game in order to do so. Just doing very natural stuff, like turning into a wyvern (or the example of a bear or a wolf given above) can do the job.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5884583, member: 42582"] If you substitute "Rolemaster" for "3E", this exactly fits my experience. And while I still have a very soft spot for RM, I won't be going back to it any time soon - as you say, the 4e experience of playing the game [I]as play[/I] rather than [I]as prep[/I] is much more satisfying. I don't think I agree with this. In one of my RM games, one of the players built a shapechanging PC not because he wanted to be overpowered or comb through monster lists looking for broken options, but because he wanted to model Ged from the Earthsea books. At low levels he used primarily face-shifting magic - which was better than any Disguise skill would be, but which didn't break the game at all (there was no non-magical trickster in the party with whom this PC was competing). But at mid levels, when he got more wideranging abilities, he started shapechanging into a wyvern. And suddenly he had access to attacks and defences comparable to the fighter, [I]plus[/I] flight, [I]plus[/I] still being able to use his spells. My rules knowledge for the 3E shapechange spells isn't that strong, but if they're even a bit like the RM ones, I don't think a player has to set out to break the game in order to do so. Just doing very natural stuff, like turning into a wyvern (or the example of a bear or a wolf given above) can do the job. [/QUOTE]
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