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General Tabletop Discussion
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Concerning 3rd editions Wizard's being over powered.
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<blockquote data-quote="Evenglare" data-source="post: 5884723" data-attributes="member: 63245"><p>Good discussion. The reason I bring this up as well, is that many if not all RPGs with a skill based system has game breaking powers that you can get right from the get go, I personally am speaking from GURPS or HERO experience. It seems to me that these analysis of 3rd edition rules seem to be very closed minded when it comes to addressing any other system. </p><p></p><p>The newsflash is that most system break the ability to break the game way earlier, and way more often. The solution is that these books give out warning signs saying " Clear this with your game master before you take this". Or something similar. The books also tell you simply how to GM much better and what to take into account when you run battles or whatever. It also seems to me that D&D players feel as if they were entitled to every rule that comes out, and the GM has no say in what goes and what doesnt. This has gotten way out of control to the point where players whine about how they should be able to use some kind of rule that makes them overpowered.</p><p></p><p>The people who claim 3.x to be over powered would simply explode at some options and rule sets that other games give you . In fact other games allow you to build characters that have absolutely nothing to do with combat. There is no real "balance" in the traditional sense of the word (being equal in combat) except for how much a particular skill costs.</p></blockquote><p></p>
[QUOTE="Evenglare, post: 5884723, member: 63245"] Good discussion. The reason I bring this up as well, is that many if not all RPGs with a skill based system has game breaking powers that you can get right from the get go, I personally am speaking from GURPS or HERO experience. It seems to me that these analysis of 3rd edition rules seem to be very closed minded when it comes to addressing any other system. The newsflash is that most system break the ability to break the game way earlier, and way more often. The solution is that these books give out warning signs saying " Clear this with your game master before you take this". Or something similar. The books also tell you simply how to GM much better and what to take into account when you run battles or whatever. It also seems to me that D&D players feel as if they were entitled to every rule that comes out, and the GM has no say in what goes and what doesnt. This has gotten way out of control to the point where players whine about how they should be able to use some kind of rule that makes them overpowered. The people who claim 3.x to be over powered would simply explode at some options and rule sets that other games give you . In fact other games allow you to build characters that have absolutely nothing to do with combat. There is no real "balance" in the traditional sense of the word (being equal in combat) except for how much a particular skill costs. [/QUOTE]
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Concerning 3rd editions Wizard's being over powered.
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