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General Tabletop Discussion
*Dungeons & Dragons
Concerning 3rd editions Wizard's being over powered.
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<blockquote data-quote="Tony Vargas" data-source="post: 5886925" data-attributes="member: 996"><p>Hero can be an exercise in powergaming that make CharOp look elementary. But it tended to work out reasonably well most of the time. Ultimately, all powers and skills were comparable on the scale provided by points, and 'broken' things could be identified and dealt with. GURPS is funny, it's not balanced at all, especially if you go nuts and just let /everything/ in, but if you just play using one world-book, it can give you some very nice, /very/ well-researched simulations of a given setting or sub-genre. I haven't bought GURPS core rules, ever, but I have bought the occasional GURPS sourcebook for those reasons. </p><p></p><p>BTW, Hero went and 'innovated' with its last ed, rather like 4e did, doing in some sacred cows and trying some new approaches. It did it in a very different way, though, with ongoing discussion of the changes from the moment it entered development, and with Steve Long on-line, posting and chatting with everyone else. Hero serves a smaller audience, though, so perhaps that sort of thing is more practical.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5886925, member: 996"] Hero can be an exercise in powergaming that make CharOp look elementary. But it tended to work out reasonably well most of the time. Ultimately, all powers and skills were comparable on the scale provided by points, and 'broken' things could be identified and dealt with. GURPS is funny, it's not balanced at all, especially if you go nuts and just let /everything/ in, but if you just play using one world-book, it can give you some very nice, /very/ well-researched simulations of a given setting or sub-genre. I haven't bought GURPS core rules, ever, but I have bought the occasional GURPS sourcebook for those reasons. BTW, Hero went and 'innovated' with its last ed, rather like 4e did, doing in some sacred cows and trying some new approaches. It did it in a very different way, though, with ongoing discussion of the changes from the moment it entered development, and with Steve Long on-line, posting and chatting with everyone else. Hero serves a smaller audience, though, so perhaps that sort of thing is more practical. [/QUOTE]
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Community
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Concerning 3rd editions Wizard's being over powered.
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