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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Concerning Feats
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<blockquote data-quote="Edena_of_Neith" data-source="post: 4320999" data-attributes="member: 2020"><p>Epic6 looks like a great idea, and a good alternate set of rules.</p><p></p><p> Players, of course, may well insist on the ability to eventually reach high level (as you saw, Hrothgar) and thus the group can't go with Epic6. </p><p> I really have no answer to that one. </p><p></p><p> I was trying to create a system where the players could advance, but more slowly, while gaining feats.</p><p> Since it becomes progressively harder to level as you rise in character level (you must defeat more powerful opponents to gain enough experience) it thus becomes more difficult to gain the extra feats (since they are level based.)</p><p> A group taking twice as long to level, is going to spend a long time in that 6th to 10th level range, which seems to be favored by players and DMs alike as a fun place to play in.</p><p> For those groups who favor 10th through 15th level, they are going to spend an awfully long time in that range.</p><p></p><p> But I didn't think it fair to allow the characters to race up to 5th level, then start sacrificing levels for feats. I thought they should start at 1st level.</p><p> Why?</p><p> 5th level is, as mentioned, a cushy point where the threat of death is diminished, and you have more powers to throw around anyways. I feel that should be earned, not granted.</p><p> In short, I don't think it should be a matter of: 'let's get you up to 5th level so you are out of the extreme danger posed for low level characters, then you can delay advancing to take all those feats at your leisure.'</p><p> I'm more like: 'You want a lot of feats? That is fine. But extra reward comes at the cost of extra danger. When - if - you get to 5th level, you'll better appreciate what 5th level means (and have all those nifty feats to use in addition to the comforts of 5th level.) You'll have your cake and eat it too, but first you must survive getting there.'</p><p></p><p> EDIT: </p><p></p><p> The Epic6 sounds a bit like my proposed Very Slow Advancement, where you need triple the experience points to level but obtain 4 to 6 feats through each level (2 to 3 for the two times you refused to level when you could have.)</p><p> Yes, the characters can still advance beyond 6th level. But at 1/3rd the normal rate of advancement, how far are they going to go? If it takes 2 to 3 adventures for the party to level once, now it takes 6 to 9 adventures for them to level! (That's a lot of play time ...)</p><p> The characters are going to spend an enormous amount of time in the sweet spot range of 6th to 10th level.</p><p> If they get to 11th level, it's going to take one heck of a lot of adventuring to keep leveling (yeah, you defeated the CR 11 challenge. Killed half the party, but you did it. Now, if you can only do that 8 more times, you'll reach 12th level.)</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 4320999, member: 2020"] Epic6 looks like a great idea, and a good alternate set of rules. Players, of course, may well insist on the ability to eventually reach high level (as you saw, Hrothgar) and thus the group can't go with Epic6. I really have no answer to that one. I was trying to create a system where the players could advance, but more slowly, while gaining feats. Since it becomes progressively harder to level as you rise in character level (you must defeat more powerful opponents to gain enough experience) it thus becomes more difficult to gain the extra feats (since they are level based.) A group taking twice as long to level, is going to spend a long time in that 6th to 10th level range, which seems to be favored by players and DMs alike as a fun place to play in. For those groups who favor 10th through 15th level, they are going to spend an awfully long time in that range. But I didn't think it fair to allow the characters to race up to 5th level, then start sacrificing levels for feats. I thought they should start at 1st level. Why? 5th level is, as mentioned, a cushy point where the threat of death is diminished, and you have more powers to throw around anyways. I feel that should be earned, not granted. In short, I don't think it should be a matter of: 'let's get you up to 5th level so you are out of the extreme danger posed for low level characters, then you can delay advancing to take all those feats at your leisure.' I'm more like: 'You want a lot of feats? That is fine. But extra reward comes at the cost of extra danger. When - if - you get to 5th level, you'll better appreciate what 5th level means (and have all those nifty feats to use in addition to the comforts of 5th level.) You'll have your cake and eat it too, but first you must survive getting there.' EDIT: The Epic6 sounds a bit like my proposed Very Slow Advancement, where you need triple the experience points to level but obtain 4 to 6 feats through each level (2 to 3 for the two times you refused to level when you could have.) Yes, the characters can still advance beyond 6th level. But at 1/3rd the normal rate of advancement, how far are they going to go? If it takes 2 to 3 adventures for the party to level once, now it takes 6 to 9 adventures for them to level! (That's a lot of play time ...) The characters are going to spend an enormous amount of time in the sweet spot range of 6th to 10th level. If they get to 11th level, it's going to take one heck of a lot of adventuring to keep leveling (yeah, you defeated the CR 11 challenge. Killed half the party, but you did it. Now, if you can only do that 8 more times, you'll reach 12th level.) [/QUOTE]
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