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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Concerning Feats
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<blockquote data-quote="Edena_of_Neith" data-source="post: 4323766" data-attributes="member: 2020"><p>Correct. With Slow Advancement, the characters would gain the extra 2 or 3 feats for missing out on leveling, and it would take twice as many experience points to level.</p><p> No quick jump to 2nd level, raking in those 1,000 experience points in a hurry to avoid the Dreaded 1st Level Experience. No quick jump to 3rd level and obtaining the nifty powers and viable hit points of that level.</p><p></p><p> But I would think a determined, clever party could tough out the 2,000 experience points needed to obtain 2nd level, the 4,000 needed to obtain 3rd level, the 6,000 for 3rd, the 8,000 for 4th, and the 10,000 for 5th.</p><p> The payoff would be all those extra feats, so in the Sweet Spot of 6th through 10th level (which they'd stay in twice as long), they'd have a lot of customization of their characters. More opportunities for individualism, more opportunities for roleplaying, more satisfaction at having earned the higher levels.</p><p> Yes, there'd be those who Power Gamed. But even the extra feats aren't enough for any character to take all the feats (after all, there are thousands of feats, and hundreds of Power Feats!) So what you get is a One or Two Trick Pony. In a situation where he can't use his feat chains, he's all but helpless.</p><p></p><p> He can do 100 hit points of damage in melee combat? At 5th level?</p><p> Fine. That's pretty useless against the archers shooting at him.</p><p></p><p> He can fire gads of arrows at opponents and down powerful monsters in a second round at a distance? At 5th level?</p><p> That's great. He downs one monster. The other monsters close, and he's history.</p><p></p><p> Frankly, I don't see how any character can survive for very long in 3E, unless that character is played intelligently. Feats, even loads of feats, are no substitute for good playing.</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 4323766, member: 2020"] Correct. With Slow Advancement, the characters would gain the extra 2 or 3 feats for missing out on leveling, and it would take twice as many experience points to level. No quick jump to 2nd level, raking in those 1,000 experience points in a hurry to avoid the Dreaded 1st Level Experience. No quick jump to 3rd level and obtaining the nifty powers and viable hit points of that level. But I would think a determined, clever party could tough out the 2,000 experience points needed to obtain 2nd level, the 4,000 needed to obtain 3rd level, the 6,000 for 3rd, the 8,000 for 4th, and the 10,000 for 5th. The payoff would be all those extra feats, so in the Sweet Spot of 6th through 10th level (which they'd stay in twice as long), they'd have a lot of customization of their characters. More opportunities for individualism, more opportunities for roleplaying, more satisfaction at having earned the higher levels. Yes, there'd be those who Power Gamed. But even the extra feats aren't enough for any character to take all the feats (after all, there are thousands of feats, and hundreds of Power Feats!) So what you get is a One or Two Trick Pony. In a situation where he can't use his feat chains, he's all but helpless. He can do 100 hit points of damage in melee combat? At 5th level? Fine. That's pretty useless against the archers shooting at him. He can fire gads of arrows at opponents and down powerful monsters in a second round at a distance? At 5th level? That's great. He downs one monster. The other monsters close, and he's history. Frankly, I don't see how any character can survive for very long in 3E, unless that character is played intelligently. Feats, even loads of feats, are no substitute for good playing. [/QUOTE]
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