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General Tabletop Discussion
*Pathfinder & Starfinder
Concerning Feats
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<blockquote data-quote="Edena_of_Neith" data-source="post: 4327634" data-attributes="member: 2020"><p>I'm not counting on anyone, period, ever agreeing that the Extreme Feat Option is reasonable (that's why it's called the *Extreme* Feat Option.)</p><p></p><p> But if your party can, at 1st level, figure out a way to smoke 100 orcs and 4 ogres, and they pull these kinds of stunts regularly, and they choose Slow Advancement (double the extremis), then obviously you'd expect some pretty wild results, no?</p><p> (I'm not betting than any party could kill 100 orcs and 4 ogres. We couldn't, and I don't know if anyone could. It's just that our DM *thought* we could, for some reason.)</p><p></p><p> -</p><p></p><p> The Feats Galore option? </p><p> Well, I've already said that I think players should have 3 times as many feats as normal, in 3E.</p><p> In the case of Feats Galore, the party is advancing half as fast, in order to gain additional feats over and above the increased standard rate of advancement, and that is a major sacrifice (the way I'd DM, it'd be a major sacrifice ... it's no joke, trying to survive at low level, even with a gentle DM.)</p><p> I'm sure the Feats Galore would make feat-happy players ... happy! (that's why I call it Feats Galore! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p> -</p><p></p><p> The 1 feat /level advancment option with the drawback option from Unearthed Arcana? (but no additional feat options like Slow Advancement)</p><p> That's how I think the rules should have been in the first place (and fighter and metamagic and other feats should have been in addition to that.)</p><p></p><p> -</p><p></p><p> If the party gets to rest, for an entire day, after each combat, then ... the RAW seem most appropriate. 1 or 2 starting feats, 1 feat at 3rd, 6th, 9th, etc.</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 4327634, member: 2020"] I'm not counting on anyone, period, ever agreeing that the Extreme Feat Option is reasonable (that's why it's called the *Extreme* Feat Option.) But if your party can, at 1st level, figure out a way to smoke 100 orcs and 4 ogres, and they pull these kinds of stunts regularly, and they choose Slow Advancement (double the extremis), then obviously you'd expect some pretty wild results, no? (I'm not betting than any party could kill 100 orcs and 4 ogres. We couldn't, and I don't know if anyone could. It's just that our DM *thought* we could, for some reason.) - The Feats Galore option? Well, I've already said that I think players should have 3 times as many feats as normal, in 3E. In the case of Feats Galore, the party is advancing half as fast, in order to gain additional feats over and above the increased standard rate of advancement, and that is a major sacrifice (the way I'd DM, it'd be a major sacrifice ... it's no joke, trying to survive at low level, even with a gentle DM.) I'm sure the Feats Galore would make feat-happy players ... happy! (that's why I call it Feats Galore! :) ) - The 1 feat /level advancment option with the drawback option from Unearthed Arcana? (but no additional feat options like Slow Advancement) That's how I think the rules should have been in the first place (and fighter and metamagic and other feats should have been in addition to that.) - If the party gets to rest, for an entire day, after each combat, then ... the RAW seem most appropriate. 1 or 2 starting feats, 1 feat at 3rd, 6th, 9th, etc. [/QUOTE]
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