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General Tabletop Discussion
*Pathfinder & Starfinder
Concerning Feats
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<blockquote data-quote="Edena_of_Neith" data-source="post: 4329320" data-attributes="member: 2020"><p>Well, ok, you are quite right. It is extreme. And I call it extreme too (the Extreme Feat Option.)</p><p></p><p> There are some MAJOR assumptions built into allowing such a character:</p><p></p><p> 1. The campaign was feat rich to start with. The 'normal' campaign allowed 1 feat per level, instead of 1 feat at 3rd level, 6th level, 9th level, etc. (on top of fighter feats, metamagic feats, etc.)</p><p></p><p> 2. The Unearthed Arcana rules for Drawbacks are used.</p><p></p><p> 3. The character chose Slow Advancement, a permanent decision that cannot be revoked. The character gains 3 feats per level, but must acquire twice as many experience points to level.</p><p></p><p> The above creates the Feats Galore Scenario, in which there are a LOT of feats in the game, but we are still using standard characters.</p><p> This would be a game for players who really, really wanted a lot of feats, and were prepared to make major sacrifices to obtain them.</p><p></p><p> The Extreme Feat Option is another matter.</p><p></p><p> This option assumes that only 1 character is in the party. The 1 character IS the party. She is alone. </p><p> There are 2 classes missing. The character can be two classes, but two classes are missing, and there is no way to make up for their loss - except by gestalt multiclassing (fighter/mage and cleric/rogue) and good luck with that with Slow Advancement as I described it ... advancement is going to be a nightmare if the character insists on Slow Advancement on top of multiclassing, taking FOUR TIMES as much experience as normal.</p><p> Thus, the gestalt character, desiring to be a Jack of All Trades for survival purposes, must gain 4,000 experience points to make levels 2/2, 8,000 to make 3/3, 12,000 to make 4/4, and 16,000 to make 5/5.</p><p></p><p> I the DM would expect great things out of this character. The player wanted an *extremely* capable character (I would argue that gestalts are rather capable characters ...) and thus he or she had better *PLAY* that character in a capable way.</p><p> If the player merely wanted to powermonger and had no real playing experience, the result would be a dead character.</p><p> If the player was very experienced, and wanted to simulate an extremely capable character with a rich history, and was willing to take on great challenges, then she might have a lot of fun in such a situation.</p><p></p><p> And she'd be in that situation for a long time. Look at the experience point requirements above. If she multiclasses, she's stuck with that. If she doesn't, she's missing 2 classes and how will she survive without them?</p><p></p><p> In this scenario, I doubled all feats, since the gestalt character must pull double weight (or, more likely, quadruple weight.)</p><p> She'll gain those double feats, but she WILL have to pull double or more weight, and it WILL be hard.</p><p></p><p> So yes, she gains double feats for drawbacks, starting, level, and if she uses it, Slow Advancement.</p><p> She may well rue the bargain.</p><p></p><p> Again, I cite the example, for in THIS case it (well, something like it) would come true against the character in question:</p><p></p><p> Gandalf in the film ROTK: 'Remember that you are soldiers of Gondor! No matter what comes through that gate, you will stand your ground!'</p><p></p><p> Guess who is taking Gandalf's place, here! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> So, a lot of feats? Yes. But be careful what you ask for, goes the old expression.</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 4329320, member: 2020"] Well, ok, you are quite right. It is extreme. And I call it extreme too (the Extreme Feat Option.) There are some MAJOR assumptions built into allowing such a character: 1. The campaign was feat rich to start with. The 'normal' campaign allowed 1 feat per level, instead of 1 feat at 3rd level, 6th level, 9th level, etc. (on top of fighter feats, metamagic feats, etc.) 2. The Unearthed Arcana rules for Drawbacks are used. 3. The character chose Slow Advancement, a permanent decision that cannot be revoked. The character gains 3 feats per level, but must acquire twice as many experience points to level. The above creates the Feats Galore Scenario, in which there are a LOT of feats in the game, but we are still using standard characters. This would be a game for players who really, really wanted a lot of feats, and were prepared to make major sacrifices to obtain them. The Extreme Feat Option is another matter. This option assumes that only 1 character is in the party. The 1 character IS the party. She is alone. There are 2 classes missing. The character can be two classes, but two classes are missing, and there is no way to make up for their loss - except by gestalt multiclassing (fighter/mage and cleric/rogue) and good luck with that with Slow Advancement as I described it ... advancement is going to be a nightmare if the character insists on Slow Advancement on top of multiclassing, taking FOUR TIMES as much experience as normal. Thus, the gestalt character, desiring to be a Jack of All Trades for survival purposes, must gain 4,000 experience points to make levels 2/2, 8,000 to make 3/3, 12,000 to make 4/4, and 16,000 to make 5/5. I the DM would expect great things out of this character. The player wanted an *extremely* capable character (I would argue that gestalts are rather capable characters ...) and thus he or she had better *PLAY* that character in a capable way. If the player merely wanted to powermonger and had no real playing experience, the result would be a dead character. If the player was very experienced, and wanted to simulate an extremely capable character with a rich history, and was willing to take on great challenges, then she might have a lot of fun in such a situation. And she'd be in that situation for a long time. Look at the experience point requirements above. If she multiclasses, she's stuck with that. If she doesn't, she's missing 2 classes and how will she survive without them? In this scenario, I doubled all feats, since the gestalt character must pull double weight (or, more likely, quadruple weight.) She'll gain those double feats, but she WILL have to pull double or more weight, and it WILL be hard. So yes, she gains double feats for drawbacks, starting, level, and if she uses it, Slow Advancement. She may well rue the bargain. Again, I cite the example, for in THIS case it (well, something like it) would come true against the character in question: Gandalf in the film ROTK: 'Remember that you are soldiers of Gondor! No matter what comes through that gate, you will stand your ground!' Guess who is taking Gandalf's place, here! :) So, a lot of feats? Yes. But be careful what you ask for, goes the old expression. [/QUOTE]
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