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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Concerning Feats
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<blockquote data-quote="DrunkonDuty" data-source="post: 4341300" data-attributes="member: 54364"><p>Hey Angrydad.</p><p> </p><p>I rarely ever get to play and when I do I go with whatever house rules the GM wants, so I can honestly say power gaming isn't the reason I want more feats.</p><p> </p><p>I really only came to the decision fairly recently when trying to figure a way to let PCs develop fencing styles for a swashbuckle style game, yet at the same time restrict their levels (in order to keep Hit Points and excessively powerful magic limited.) It just occurred to me I could allow this for any game.</p><p> </p><p>Now please take note that I restrict what feats are available. Quite severely compared to most folks. I try to be aware of synergies that result in broken builds. In short I don't do it for the extra power, I do it for the extra variety. I want my players to be able to achieve a certain style of character without having to wait until they're 10th level.</p><p> </p><p>I haven't really put this into play yet, the game where I started doing it has died and the other game I run has been going too long for such a radical shift in rules. But the next game I get up will do this. I think I'll use the D20 Conan rules.</p><p> </p><p>Edena:</p><p>D'Artagnon hey? In 20 levels? Easy peasy. Just from Core books:</p><p>Weapon Finesse, Focus and Specialisation; Endurance (he got from Paris to London and back again in record time to warn the Duke of Buckingham of M'Lady's evil plans); Improved Parry; Dodge; Mobility; Combat Reflexes; maybe some skill focus for things like Tumbling or Bluff and Seduction. You could have everything except the skill focus by 8th level as a human fighter. Sure there's all sorts of things you could give him, but really, that's enough. He wasn't super human, just damn good and very tenacious.</p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 4341300, member: 54364"] Hey Angrydad. I rarely ever get to play and when I do I go with whatever house rules the GM wants, so I can honestly say power gaming isn't the reason I want more feats. I really only came to the decision fairly recently when trying to figure a way to let PCs develop fencing styles for a swashbuckle style game, yet at the same time restrict their levels (in order to keep Hit Points and excessively powerful magic limited.) It just occurred to me I could allow this for any game. Now please take note that I restrict what feats are available. Quite severely compared to most folks. I try to be aware of synergies that result in broken builds. In short I don't do it for the extra power, I do it for the extra variety. I want my players to be able to achieve a certain style of character without having to wait until they're 10th level. I haven't really put this into play yet, the game where I started doing it has died and the other game I run has been going too long for such a radical shift in rules. But the next game I get up will do this. I think I'll use the D20 Conan rules. Edena: D'Artagnon hey? In 20 levels? Easy peasy. Just from Core books: Weapon Finesse, Focus and Specialisation; Endurance (he got from Paris to London and back again in record time to warn the Duke of Buckingham of M'Lady's evil plans); Improved Parry; Dodge; Mobility; Combat Reflexes; maybe some skill focus for things like Tumbling or Bluff and Seduction. You could have everything except the skill focus by 8th level as a human fighter. Sure there's all sorts of things you could give him, but really, that's enough. He wasn't super human, just damn good and very tenacious. [/QUOTE]
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