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Concerns about House rules in my first DnD group.
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<blockquote data-quote="Ltheb Silverfrond" data-source="post: 3679643" data-attributes="member: 39867"><p>Thats a problem that might be tricky to deal with. First of all, what about the other players? Do they enjoy the game at least? If not, your best bet is to sit down, <strong>as a group</strong>, outside the context of the game and discuss & courteously debate what you like and dislike in a roleplaying game. You don't like his Movement & Xp houserules, which can be something to bring up. I stress being considerate and talking about these things without arguing, because some people are very opinionated about these things, and keeping things civil and reaching a middle ground are top priorities. Plus, as a DM, I would like to see my players do this more often as constructive feedback is the best tool for a DM.</p><p></p><p>Another option that I find might work is to wait until the current game is over, and then propose to run your own. Use the rules as you see fit, and see if you can subtly sway the other players or your friend into using a ruleset you prefer. (Just run a game the way you would like to see one run) I would also stress <strong>NOT</strong> trying to get 'revenge'. IE weighting the game against the friend because of bad things he did to your character. It just leads to escalation and interferes with the roleplaying. </p><p></p><p>If running a game yourself is too much of a hassle, try to talk it over and express your concerns. I had a DM once who uses a super unfair critical fumble rule in 3.0/3.5 (if you roll a 1 on anything, you auto-fail, fumble in a horrible and crippling manner, and your turn is over automatically) that despite our group talking it over with him and explaining how that wrecks game balance and super-nerfs certain characters, he would not budge. I left and started running for the other players who also felt this rule was unfair. Talk it over with your friend, possibly running a game yourself. If he won't budge or change to a favorable rules set, you can adapt, or simply choose not to game with this person. (Probably not a preferable option, but in my above example, I note it is a possibility)</p></blockquote><p></p>
[QUOTE="Ltheb Silverfrond, post: 3679643, member: 39867"] Thats a problem that might be tricky to deal with. First of all, what about the other players? Do they enjoy the game at least? If not, your best bet is to sit down, [b]as a group[/b], outside the context of the game and discuss & courteously debate what you like and dislike in a roleplaying game. You don't like his Movement & Xp houserules, which can be something to bring up. I stress being considerate and talking about these things without arguing, because some people are very opinionated about these things, and keeping things civil and reaching a middle ground are top priorities. Plus, as a DM, I would like to see my players do this more often as constructive feedback is the best tool for a DM. Another option that I find might work is to wait until the current game is over, and then propose to run your own. Use the rules as you see fit, and see if you can subtly sway the other players or your friend into using a ruleset you prefer. (Just run a game the way you would like to see one run) I would also stress [b]NOT[/b] trying to get 'revenge'. IE weighting the game against the friend because of bad things he did to your character. It just leads to escalation and interferes with the roleplaying. If running a game yourself is too much of a hassle, try to talk it over and express your concerns. I had a DM once who uses a super unfair critical fumble rule in 3.0/3.5 (if you roll a 1 on anything, you auto-fail, fumble in a horrible and crippling manner, and your turn is over automatically) that despite our group talking it over with him and explaining how that wrecks game balance and super-nerfs certain characters, he would not budge. I left and started running for the other players who also felt this rule was unfair. Talk it over with your friend, possibly running a game yourself. If he won't budge or change to a favorable rules set, you can adapt, or simply choose not to game with this person. (Probably not a preferable option, but in my above example, I note it is a possibility) [/QUOTE]
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