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General Tabletop Discussion
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Concerns about House rules in my first DnD group.
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<blockquote data-quote="iceifur" data-source="post: 3679757" data-attributes="member: 18077"><p>QFT.</p><p></p><p>To the OP, if your DM refuses to yield on the whole tactical combat issue, try suggesting an option that doesn't completely nerf the non-melee types. Perhaps a front row/back row system similar to the other final fantasy games, wherein party members designated as "front row" (melee bruisers) are treated as normal for the Who's-Gonna-Get-It (or "WGGI") die roll, and those designated as "back row" have 1/2 the normal chances of getting hit and/or deal and take 1/2 normal melee damage.</p><p></p><p style="margin-left: 20px"><strong>Example 1</strong>: In a party of 3 meleers and a squishy (AKA your shadowcaster), the meleers would be in the "front row" and the squishy would be in the "back row." To split up the aforementioned WGGI die roll, a <strong>d8</strong> roll of <strong>1-2</strong> would hit meleer A, a <strong>3-4</strong> would hit meleer B, a <strong>5-6</strong> would hit meleer C, a <strong>7</strong> would hit you, and an <strong>8</strong> would be a re-roll.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Example 2</strong>: In a party of 2 "front row" meleers and 2 "back row" squishies, a WGGI <strong>d6</strong> roll of <strong>1-2</strong> would hit meleer A, a <strong>3-4</strong> would hit meleer B, a <strong>5</strong> would hit squishy C, and a <strong>6</strong> would hit squishy D.</p><p></p><p>Needless to say, you're probably better off trying to get your DM to ditch their "lookee! not my fault your character went splat! the random WGGI roll did it!" house rule and use the default combat system. If not, you could always roll up a melee beatstick. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="iceifur, post: 3679757, member: 18077"] QFT. To the OP, if your DM refuses to yield on the whole tactical combat issue, try suggesting an option that doesn't completely nerf the non-melee types. Perhaps a front row/back row system similar to the other final fantasy games, wherein party members designated as "front row" (melee bruisers) are treated as normal for the Who's-Gonna-Get-It (or "WGGI") die roll, and those designated as "back row" have 1/2 the normal chances of getting hit and/or deal and take 1/2 normal melee damage. [indent][b]Example 1[/b]: In a party of 3 meleers and a squishy (AKA your shadowcaster), the meleers would be in the "front row" and the squishy would be in the "back row." To split up the aforementioned WGGI die roll, a [b]d8[/b] roll of [b]1-2[/b] would hit meleer A, a [b]3-4[/b] would hit meleer B, a [b]5-6[/b] would hit meleer C, a [b]7[/b] would hit you, and an [b]8[/b] would be a re-roll. [b]Example 2[/b]: In a party of 2 "front row" meleers and 2 "back row" squishies, a WGGI [b]d6[/b] roll of [b]1-2[/b] would hit meleer A, a [b]3-4[/b] would hit meleer B, a [b]5[/b] would hit squishy C, and a [b]6[/b] would hit squishy D.[/indent] Needless to say, you're probably better off trying to get your DM to ditch their "lookee! not my fault your character went splat! the random WGGI roll did it!" house rule and use the default combat system. If not, you could always roll up a melee beatstick. ;) [/QUOTE]
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