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Concerns about House rules in my first DnD group.
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<blockquote data-quote="Deus Ex Machina" data-source="post: 3686115" data-attributes="member: 54010"><p>It sounds like your DM has a few favoured concepts that he’s trying to use as the basis of the game without due regard to the balanced mechanics (which have been thoroughly playtested). The result is advantageous to melee characters because he is taking the focus from RP and making it into more of a hack’n’slash game, which is what will occur any time you limit character options and emphasize mindless combat.</p><p></p><p>Why does your DM want to avoid tactical combat?</p><p></p><p>If it’s because he thinks there’s too much work involved for him, then the best solutions have already been offered. That is, sit down and have an honest discussion, or better yet, run a game yourself with more balanced rules.</p><p></p><p>If it’s because he doesn’t want people metagaming, then it’s a completely different story and there is plenty of hope. There are many ways a DM can run combat and describe the situation without using a combat grid and minis that all the players can clearly see. Alternatively, you could have a game or system that has much more emphasis on RP and much less on combat. Such as World of Darkness (WoD).</p><p></p><p>Whatever way you look at it, it sounds like some things need to change to give you a more enjoyable game. Otherwise, why not just stick with the MuDs. At least you know they’re fair!</p></blockquote><p></p>
[QUOTE="Deus Ex Machina, post: 3686115, member: 54010"] It sounds like your DM has a few favoured concepts that he’s trying to use as the basis of the game without due regard to the balanced mechanics (which have been thoroughly playtested). The result is advantageous to melee characters because he is taking the focus from RP and making it into more of a hack’n’slash game, which is what will occur any time you limit character options and emphasize mindless combat. Why does your DM want to avoid tactical combat? If it’s because he thinks there’s too much work involved for him, then the best solutions have already been offered. That is, sit down and have an honest discussion, or better yet, run a game yourself with more balanced rules. If it’s because he doesn’t want people metagaming, then it’s a completely different story and there is plenty of hope. There are many ways a DM can run combat and describe the situation without using a combat grid and minis that all the players can clearly see. Alternatively, you could have a game or system that has much more emphasis on RP and much less on combat. Such as World of Darkness (WoD). Whatever way you look at it, it sounds like some things need to change to give you a more enjoyable game. Otherwise, why not just stick with the MuDs. At least you know they’re fair! [/QUOTE]
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