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Concerns about ship sizes used by D20 Future
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<blockquote data-quote="The Black Kestrel" data-source="post: 2449186" data-attributes="member: 4903"><p>I disagree, much like <strong>Aussiegamer</strong> said, there are <em>many</em> factors that affect AC/Defense and attack rolls. Things like range increment, evasive maneuvers, speed etc. Some of these will obviously cancel each other out but, in the end huge objects are easier to hit than small objects. </p><p></p><p></p><p></p><p>1. Not an issue I brought up.</p><p>2. You're right I can't argue against that from the way the rules describe hardness, though you would think that as your ship got larger you could mount superior/thicker/heavier versions of armor than something smaller. </p><p>3. I agree and it wasn't something I thought was an issue. It isn't too hard to figure out a hit die progression.</p><p>4. Not an issue I brought up..</p><p>5. See this is where we go into D20 Future design problems. Why do all starships mount the exact same class of weapons? Shouldn't bigger ships be able to carry larger "caliber" weapons thans ships smaller than them? If so why do all ships use the Starship Weapons table from D20 Future. I prefer the options presented in Ronin Art's Future firepower where there are multiple size classes of weapons and you have to be a minimum size to mount them. </p><p></p><p>I do appreciate the feedback <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="The Black Kestrel, post: 2449186, member: 4903"] I disagree, much like [B]Aussiegamer[/B] said, there are [I]many[/I] factors that affect AC/Defense and attack rolls. Things like range increment, evasive maneuvers, speed etc. Some of these will obviously cancel each other out but, in the end huge objects are easier to hit than small objects. 1. Not an issue I brought up. 2. You're right I can't argue against that from the way the rules describe hardness, though you would think that as your ship got larger you could mount superior/thicker/heavier versions of armor than something smaller. 3. I agree and it wasn't something I thought was an issue. It isn't too hard to figure out a hit die progression. 4. Not an issue I brought up.. 5. See this is where we go into D20 Future design problems. Why do all starships mount the exact same class of weapons? Shouldn't bigger ships be able to carry larger "caliber" weapons thans ships smaller than them? If so why do all ships use the Starship Weapons table from D20 Future. I prefer the options presented in Ronin Art's Future firepower where there are multiple size classes of weapons and you have to be a minimum size to mount them. I do appreciate the feedback :) [/QUOTE]
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