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Concerns about ship sizes used by D20 Future
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<blockquote data-quote="Skrit" data-source="post: 2457271" data-attributes="member: 34817"><p>*Edit* I used the word Dodge a lot... I should have used miss, since I didn't mean that ships could dodge, instead I ment how could you miss them!</p><p> </p><p>I do not own D20 future but I know the d20 size system...</p><p> </p><p>When I played/Gmed stardrive we never rolled for an attack on a ship as large as the Vition (808.5m length) unless the shooter is at long range. I mean if you think about it would a ship that size even care if a small ship attacked it, or could do anything about it?? The deathstar for example didn't seem to care much that they were being attacked by a bunch of small fighters since they posed "very little" threat. Large ships I think would only care about other large ships that can cuase massive damage to them, since they would be almost immune to small fighters unless en-mass.. Then they might have their own fighters to worry about them for the large ship..</p><p> </p><p>Large ships shouldn't be able to dodge much if anything. If you take our modern day Aircraft carries for example, they're slow, can't maneuver well, what they do have is lots and lots of defences. They have the Phalanx system to take down fighters and incomming missles, pretty good armor, and lots and lots of compartments so damage can be sealed off to prevent sinking..</p><p> </p><p>As for the big guns how would a big ship dodge them. Missles might be easy to dodge unless their fired point blank. They are slow for space speeds and the ship might be able to change course or at lease maneuver so they do minimal damage. Energy weapons are a different story, because usually by the time you know an attack is comming it's already hit you.. The Stellar Converter (Cheers to you if you know the movie) had to "Suck in" energy before it could fire, this would give you an indication that an attack was incomming so you could technically try to dodge it.</p><p> </p><p>I will bow to anyone that tears my post appart since I do not know D20 futures specific rules. This is just how I think space combat is in my mind and what I usually use in game. I say roll to hit big ships comes up as a natural 1 something went wrong an you missed, targeting computer malfunction, or the weapom malfunctioned...</p></blockquote><p></p>
[QUOTE="Skrit, post: 2457271, member: 34817"] *Edit* I used the word Dodge a lot... I should have used miss, since I didn't mean that ships could dodge, instead I ment how could you miss them! I do not own D20 future but I know the d20 size system... When I played/Gmed stardrive we never rolled for an attack on a ship as large as the Vition (808.5m length) unless the shooter is at long range. I mean if you think about it would a ship that size even care if a small ship attacked it, or could do anything about it?? The deathstar for example didn't seem to care much that they were being attacked by a bunch of small fighters since they posed "very little" threat. Large ships I think would only care about other large ships that can cuase massive damage to them, since they would be almost immune to small fighters unless en-mass.. Then they might have their own fighters to worry about them for the large ship.. Large ships shouldn't be able to dodge much if anything. If you take our modern day Aircraft carries for example, they're slow, can't maneuver well, what they do have is lots and lots of defences. They have the Phalanx system to take down fighters and incomming missles, pretty good armor, and lots and lots of compartments so damage can be sealed off to prevent sinking.. As for the big guns how would a big ship dodge them. Missles might be easy to dodge unless their fired point blank. They are slow for space speeds and the ship might be able to change course or at lease maneuver so they do minimal damage. Energy weapons are a different story, because usually by the time you know an attack is comming it's already hit you.. The Stellar Converter (Cheers to you if you know the movie) had to "Suck in" energy before it could fire, this would give you an indication that an attack was incomming so you could technically try to dodge it. I will bow to anyone that tears my post appart since I do not know D20 futures specific rules. This is just how I think space combat is in my mind and what I usually use in game. I say roll to hit big ships comes up as a natural 1 something went wrong an you missed, targeting computer malfunction, or the weapom malfunctioned... [/QUOTE]
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