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General Tabletop Discussion
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Concerns about ship sizes used by D20 Future
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<blockquote data-quote="Skrit" data-source="post: 2459891" data-attributes="member: 34817"><p>Not really to outrun the missle, I should have said missles would be usless at anything other then short range and slow sped combat. Since Lasers, partical cannons, Ion connons, etc (yes they don't exist but going by most RPG rules) they have very long range so technically most ship to ship combat wouldn't be up close and personal like seen in Colony Wars (old PS1 game). However if you're into the old buccaneering broadside shooting then yes missles would make mince meat out of most ships quickly..</p><p> </p><p>If I'm correct right now our fastest Scram jets can go around 7,000mph and they're still pretty big rockets (also not sure they can operate in space). I'm not sure in D20 Future what the rules say about enguaging speeds of capitol ships but 7,000mph is still slow in space.. Maybe in the rules or something they take in account that ships fight under slow speeds, or their missles travel at much faster speeds so they can't be out run or just to slow to do anything..</p><p> </p><p>But we're dealing with a game, so each to his own. These are just my thoughts on it so take it with a grain of salt. Just the way I see it is if ships are capable of extream speed but fight at slow speed what's to stop an instant get away once you take damage?? Unless they accelerate so slow they can't get away?? In games likes Tie fighter and the Old Xwing large ships were capable of an instant get away by jummping to light speed when needed...</p><p> </p><p>*Edit* damn my typing skills!!</p></blockquote><p></p>
[QUOTE="Skrit, post: 2459891, member: 34817"] Not really to outrun the missle, I should have said missles would be usless at anything other then short range and slow sped combat. Since Lasers, partical cannons, Ion connons, etc (yes they don't exist but going by most RPG rules) they have very long range so technically most ship to ship combat wouldn't be up close and personal like seen in Colony Wars (old PS1 game). However if you're into the old buccaneering broadside shooting then yes missles would make mince meat out of most ships quickly.. If I'm correct right now our fastest Scram jets can go around 7,000mph and they're still pretty big rockets (also not sure they can operate in space). I'm not sure in D20 Future what the rules say about enguaging speeds of capitol ships but 7,000mph is still slow in space.. Maybe in the rules or something they take in account that ships fight under slow speeds, or their missles travel at much faster speeds so they can't be out run or just to slow to do anything.. But we're dealing with a game, so each to his own. These are just my thoughts on it so take it with a grain of salt. Just the way I see it is if ships are capable of extream speed but fight at slow speed what's to stop an instant get away once you take damage?? Unless they accelerate so slow they can't get away?? In games likes Tie fighter and the Old Xwing large ships were capable of an instant get away by jummping to light speed when needed... *Edit* damn my typing skills!! [/QUOTE]
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