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General Tabletop Discussion
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Concerns about ship sizes used by D20 Future
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<blockquote data-quote="genshou" data-source="post: 2464974" data-attributes="member: 13164"><p>My variant guided rocket rules give a rocket-propelled projectile in space a maximum speed based on its Progress Level. It's not possible to move faster than a rocket unless your ship's is of higher PL than the rocket, and even then you can only outrun it with the Surge Forward full-round action. IMC it is a common tactic for starfighter-hunters to fire missiles at enemy flight leaders. That prevents the flight leader from participating in combat if they want to avoid the missile, as they must use their afterburners to attempt to outlast its fuel cells (I set this at 5 rounds for all missiles).</p><p></p><p>It's quite possible to fool both the computerized and human elements of guiding systems for both rockets and non-guided weaponry such as gauss guns and lasers. Crafty and/or highly reflexive pilots tend to have high Defense scores due to Fast levels and a high Dexterity. Even large ships are fairly maneuverable in d20 Future, as are Colossal monsters with a decent Dexterity. So, even if the starship takes up 36 squares on the tactical grid, it's booking through space at 7,000 ft. per round, in addition to making barrel rolls to bring its weapons to bear on different targets, dodge enemy attacks, and so on. This thread serves to correct the fact that the rules make it a little too insignificant of a size penalty for the behemoth ships. If a massive ship has a really good pilot, it shouldn't be an inevitability to hit it, but that pilot would be a lot better at dodging if they were piloting a smaller target <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="genshou, post: 2464974, member: 13164"] My variant guided rocket rules give a rocket-propelled projectile in space a maximum speed based on its Progress Level. It's not possible to move faster than a rocket unless your ship's is of higher PL than the rocket, and even then you can only outrun it with the Surge Forward full-round action. IMC it is a common tactic for starfighter-hunters to fire missiles at enemy flight leaders. That prevents the flight leader from participating in combat if they want to avoid the missile, as they must use their afterburners to attempt to outlast its fuel cells (I set this at 5 rounds for all missiles). It's quite possible to fool both the computerized and human elements of guiding systems for both rockets and non-guided weaponry such as gauss guns and lasers. Crafty and/or highly reflexive pilots tend to have high Defense scores due to Fast levels and a high Dexterity. Even large ships are fairly maneuverable in d20 Future, as are Colossal monsters with a decent Dexterity. So, even if the starship takes up 36 squares on the tactical grid, it's booking through space at 7,000 ft. per round, in addition to making barrel rolls to bring its weapons to bear on different targets, dodge enemy attacks, and so on. This thread serves to correct the fact that the rules make it a little too insignificant of a size penalty for the behemoth ships. If a massive ship has a really good pilot, it shouldn't be an inevitability to hit it, but that pilot would be a lot better at dodging if they were piloting a smaller target :D [/QUOTE]
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