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Concisely describe the 9 alignments in your campaign
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<blockquote data-quote="Anabstercorian" data-source="post: 1772518" data-attributes="member: 2550"><p><u>Law and Chaos Axis</u></p><p></p><p>Law and chaos are primarily centered around the creatures relationship to authority and tradition, whether in the form of formal hierarchy and procedure or informal family and tradition.</p><p></p><p><strong>AXIOMATIC:</strong> You are defined by the laws you have chosen as your own. You inhabit a hierarchy of authority, and not only expect your commands to be obeyed without question, you will obey commands from higher up without question as well. You never attempt something new when a tried and true practice is available.</p><p>Axiomatic characters have the [Lawful] subtype.</p><p><strong>LAWFUL:</strong> You have tendencies towards hierarchy and tradition, feel uncomfortable with rocking the boat, and like to stick with what you've done before when it comes to solving problems.</p><p><strong>NEUTRAL:</strong> You have no real inclinations, and generally just try to get by. If you're in a hierarchy, you do what you're told and try not to get caught when you don't. If you're not in a hierarchy, you go with the flow.</p><p><strong>CHAOTIC:</strong> You are uncomfortable in a hierarchy, and don't like being constrained by established notions. You're most comfortable when you can determine your path by yourself with only a minimum of outside guidance.</p><p><strong>ANARCHIC:</strong> You are hostile to the very notion of law. You cannot be convinced to enter a hierarchy, and attempts to command you elicit your hostility. You have no concept of 'fealty' except to those you consider personal friends.</p><p>Anarchic characters have the [Chaotic] subtype.</p><p></p><p><strong>EXALTED:</strong> You are defined by your virtue. You believe that redemption is possible for virtually all creatures, and you will struggle to bring this about. Similarly, you will risk everything to fight irredeemable evil, to save innocents from harm, and generally prevent bad things from happening needlessly.</p><p>Exalted characters have the [Good] subtype.</p><p><strong>GOOD:</strong> You have an inclination towards virtue and a desire to do good, to heal the hurt, to protect the innocent, to punish malevolence, and to generally be helpful for people.</p><p><strong>NEUTRAL:</strong> You have no real inclinations, and generally just try to get by. You will protect those close to you, but won't take any real risks to help those near to you. Barring unusual situations, you won't do anything really harmful to other people.</p><p><strong>EVIL:</strong> You do not have significant emotional barriers to hurting people. Seeing other people suffering or in pain causes you very little unhappiness, and possibly even gives you a thrill. You only care about people who are very close to you.</p><p><strong>VILE:</strong> You have no emotional barriers whatsoever to hurting people. Seeing other people suffering or in pain causes you no discomfort whatsoever and probably gives you a thrill. Even close personal friends or lovers can be discarded or killed at a moment's notice if it's convenient.</p><p>Vile characters have the [Evil] subtype.</p><p></p><p>For the purposes of magical effects, you need the subtype to be affected. Order's Wrath, for example, treats Lawful, Neutral, and Chaotic characters as Neutral, treats Axiomatics as Lawful, and treats Anarchic characters as Chaotic.</p></blockquote><p></p>
[QUOTE="Anabstercorian, post: 1772518, member: 2550"] [u]Law and Chaos Axis[/u] Law and chaos are primarily centered around the creatures relationship to authority and tradition, whether in the form of formal hierarchy and procedure or informal family and tradition. [b]AXIOMATIC:[/b] You are defined by the laws you have chosen as your own. You inhabit a hierarchy of authority, and not only expect your commands to be obeyed without question, you will obey commands from higher up without question as well. You never attempt something new when a tried and true practice is available. Axiomatic characters have the [Lawful] subtype. [b]LAWFUL:[/b] You have tendencies towards hierarchy and tradition, feel uncomfortable with rocking the boat, and like to stick with what you've done before when it comes to solving problems. [b]NEUTRAL:[/b] You have no real inclinations, and generally just try to get by. If you're in a hierarchy, you do what you're told and try not to get caught when you don't. If you're not in a hierarchy, you go with the flow. [b]CHAOTIC:[/b] You are uncomfortable in a hierarchy, and don't like being constrained by established notions. You're most comfortable when you can determine your path by yourself with only a minimum of outside guidance. [b]ANARCHIC:[/b] You are hostile to the very notion of law. You cannot be convinced to enter a hierarchy, and attempts to command you elicit your hostility. You have no concept of 'fealty' except to those you consider personal friends. Anarchic characters have the [Chaotic] subtype. [b]EXALTED:[/b] You are defined by your virtue. You believe that redemption is possible for virtually all creatures, and you will struggle to bring this about. Similarly, you will risk everything to fight irredeemable evil, to save innocents from harm, and generally prevent bad things from happening needlessly. Exalted characters have the [Good] subtype. [b]GOOD:[/b] You have an inclination towards virtue and a desire to do good, to heal the hurt, to protect the innocent, to punish malevolence, and to generally be helpful for people. [b]NEUTRAL:[/b] You have no real inclinations, and generally just try to get by. You will protect those close to you, but won't take any real risks to help those near to you. Barring unusual situations, you won't do anything really harmful to other people. [b]EVIL:[/b] You do not have significant emotional barriers to hurting people. Seeing other people suffering or in pain causes you very little unhappiness, and possibly even gives you a thrill. You only care about people who are very close to you. [b]VILE:[/b] You have no emotional barriers whatsoever to hurting people. Seeing other people suffering or in pain causes you no discomfort whatsoever and probably gives you a thrill. Even close personal friends or lovers can be discarded or killed at a moment's notice if it's convenient. Vile characters have the [Evil] subtype. For the purposes of magical effects, you need the subtype to be affected. Order's Wrath, for example, treats Lawful, Neutral, and Chaotic characters as Neutral, treats Axiomatics as Lawful, and treats Anarchic characters as Chaotic. [/QUOTE]
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