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Conclusions after three play tests
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<blockquote data-quote="Ipissimus" data-source="post: 4201223" data-attributes="member: 41514"><p>Aside from their poorly made pregen characters, the Warlock and the ranged Ranger (as opposed to TWF) I think are going to be some of the more 'advanced player' classes. Definitely not for noobs, mainly because you're going to have to wring every bonus out of the system that you possibly can and work with the party to put the hurt on where it's needed most.</p><p></p><p>It's easier to bring the pain with the Rogue, you go for as many attacks as possible and combat advantage, max out Dex, grab Acrobatics and try not to get mobbed.</p><p></p><p>One thing that severely irks me about the 'Lock is that Eldrich Blast is range 10 while the Wizard gets Magic Missile at range 20. Though I get that the 'Lock is supposed to be a mid-range member of the party it does feel a little off balance since both powers (not counting Curse) do the same average damage thanks to the higher low-end on MM.</p><p></p><p>One thing I'd like to point out that you don't mention, Blackbrrd, is the Fighter's reliable powers. Where the 'Lock and the Ranger can waste their shots, the Fighter's going to do his damage at some point during the day... and that's alot of damage.</p><p></p><p>Fey Step's going to be nice for defenders. Being in the right place at the right time to get maximum effectiveness for your abilities is going to be important. I mean, for the first time, I can see an Eladrin Fighter or Paladin or Swordmage - spear and longsword type - taking the back rank and hopping to the front if needed.</p></blockquote><p></p>
[QUOTE="Ipissimus, post: 4201223, member: 41514"] Aside from their poorly made pregen characters, the Warlock and the ranged Ranger (as opposed to TWF) I think are going to be some of the more 'advanced player' classes. Definitely not for noobs, mainly because you're going to have to wring every bonus out of the system that you possibly can and work with the party to put the hurt on where it's needed most. It's easier to bring the pain with the Rogue, you go for as many attacks as possible and combat advantage, max out Dex, grab Acrobatics and try not to get mobbed. One thing that severely irks me about the 'Lock is that Eldrich Blast is range 10 while the Wizard gets Magic Missile at range 20. Though I get that the 'Lock is supposed to be a mid-range member of the party it does feel a little off balance since both powers (not counting Curse) do the same average damage thanks to the higher low-end on MM. One thing I'd like to point out that you don't mention, Blackbrrd, is the Fighter's reliable powers. Where the 'Lock and the Ranger can waste their shots, the Fighter's going to do his damage at some point during the day... and that's alot of damage. Fey Step's going to be nice for defenders. Being in the right place at the right time to get maximum effectiveness for your abilities is going to be important. I mean, for the first time, I can see an Eladrin Fighter or Paladin or Swordmage - spear and longsword type - taking the back rank and hopping to the front if needed. [/QUOTE]
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Conclusions after three play tests
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