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Concurrent initiative variant; Everybody declares/Everybody resolves [WAS Simultaneous Initiative]
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6989162" data-attributes="member: 6787650"><p>I allow my players to declare more complicated actions if they want to--they just have to declare the action in enough detail that I, or anyone else, could resolve the action without additional information. If you declare, "I attack the orc with the red hat!" and he's dead, well, you attack his corpse or abort your action. Not a big deal, and something that can happen in real life too. (Encouraging this kind of realistic chaos, especially for archers, is one of my additional motivations for wanting a different initiative system.)</p><p></p><p>One of my players has taken to saying, "I attack the masses!" as a shorthand for "I attack that guy, or if he's already dead then I attack the next guy." I generally encourage my players to develop their own nicknames for maneuvers and combinations of maneuvers.</p><p></p><p>I can imagine a theoretical point at which I'd say, "No, that action declaration is too complicated." But it's never happened so I haven't had to come up with rules for delineating the boundary.</p><p></p><p></p><p></p><p>In this situation you're either looking at everyone attacking the priest simultaneously because it's vital that he die ASAP (in which case everyone declare "I Attack the priest, or if he's dead then whatever goblin is closest" or something similar) or else you're looking at waiting a beat before committing to an attack, which means you're declaring a Delay.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6989162, member: 6787650"] I allow my players to declare more complicated actions if they want to--they just have to declare the action in enough detail that I, or anyone else, could resolve the action without additional information. If you declare, "I attack the orc with the red hat!" and he's dead, well, you attack his corpse or abort your action. Not a big deal, and something that can happen in real life too. (Encouraging this kind of realistic chaos, especially for archers, is one of my additional motivations for wanting a different initiative system.) One of my players has taken to saying, "I attack the masses!" as a shorthand for "I attack that guy, or if he's already dead then I attack the next guy." I generally encourage my players to develop their own nicknames for maneuvers and combinations of maneuvers. I can imagine a theoretical point at which I'd say, "No, that action declaration is too complicated." But it's never happened so I haven't had to come up with rules for delineating the boundary. In this situation you're either looking at everyone attacking the priest simultaneously because it's vital that he die ASAP (in which case everyone declare "I Attack the priest, or if he's dead then whatever goblin is closest" or something similar) or else you're looking at waiting a beat before committing to an attack, which means you're declaring a Delay. [/QUOTE]
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Concurrent initiative variant; Everybody declares/Everybody resolves [WAS Simultaneous Initiative]
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