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General Tabletop Discussion
*Dungeons & Dragons
Concurrent initiative variant; Everybody declares/Everybody resolves [WAS Simultaneous Initiative]
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6989485" data-attributes="member: 6787650"><p>Is that something you see actually happen in practice with vanilla PHB initiative? The new player declares an action that can't be completed in one turn, and the DM doesn't try in any way to "correct" him to fit into a turn structure, he just says "Okay" and resolves the action over the course of the next two turns? When was the last time you saw that happen?</p><p></p><p>It's not a straw man in the sense that I genuinely believe that it doesn't happen, based on overheard Internet discussions and my limited observation of 5E DMs, but if I'm wrong and you see this all the time, now would be a perfect time to speak up about it.</p><p></p><p><strong>Edit:</strong> oh, and to answer your question explicitly, the reason I think it's natural in a WEGO system is because in that system you're used to actions not being instantanteous. You're using to the player declaring an action, and then at some point in the future resolving that action. That's not true in PHB vanilla initiative, what I referred to in the initial post as "cyclic initiative," because that system is oriented around resolving actions instantaneously at the time they are declared, except in the corner case when you're willing to spend both your action and reaction Readying an action for a specific trigger. Even though you <em>could</em> re-invent non-instantaneous action resolution within the context of cyclic initiative, I conjecture that most people don't, and that that is why the DM wouldn't say, "Okay, but it will take two rounds" and resolve the action two rounds later. Again, if you've seen DMs do this, let me know because it would be important evidence.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6989485, member: 6787650"] Is that something you see actually happen in practice with vanilla PHB initiative? The new player declares an action that can't be completed in one turn, and the DM doesn't try in any way to "correct" him to fit into a turn structure, he just says "Okay" and resolves the action over the course of the next two turns? When was the last time you saw that happen? It's not a straw man in the sense that I genuinely believe that it doesn't happen, based on overheard Internet discussions and my limited observation of 5E DMs, but if I'm wrong and you see this all the time, now would be a perfect time to speak up about it. [B]Edit:[/B] oh, and to answer your question explicitly, the reason I think it's natural in a WEGO system is because in that system you're used to actions not being instantanteous. You're using to the player declaring an action, and then at some point in the future resolving that action. That's not true in PHB vanilla initiative, what I referred to in the initial post as "cyclic initiative," because that system is oriented around resolving actions instantaneously at the time they are declared, except in the corner case when you're willing to spend both your action and reaction Readying an action for a specific trigger. Even though you [I]could[/I] re-invent non-instantaneous action resolution within the context of cyclic initiative, I conjecture that most people don't, and that that is why the DM wouldn't say, "Okay, but it will take two rounds" and resolve the action two rounds later. Again, if you've seen DMs do this, let me know because it would be important evidence. [/QUOTE]
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Concurrent initiative variant; Everybody declares/Everybody resolves [WAS Simultaneous Initiative]
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