Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Concurrent initiative variant; Everybody declares/Everybody resolves [WAS Simultaneous Initiative]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ilbranteloth" data-source="post: 6994611" data-attributes="member: 6778044"><p>This is pretty similar to what I do, although I don't see any point in the delay or the order you establish based on Intelligence. Often in combat you react by reflex or instinct, but regardless, with a no initiative system it's irrelevant.</p><p></p><p>Here's the same scene with my non-initiative approach:</p><p></p><p>So in this case, four heroes are on a cart, and the goblins have all rolled a high enough stealth that none of the character's passive Perception overcomes it. Since they are moving at a normal pace and not expecting an attack, and haven't picked up any signs, nobody is making an "active" Perception check.</p><p></p><p><strong>DM:</strong> as you're riding along past a hill past a narrow spot in the road, six arrows suddenly arc in towards you.</p><p></p><p>The party is surprised. Here's how my system works:</p><p>Surprise is usually a Perception check, in this case it was an active Stealth check against passive Perception. But, it could be the case of a Deception check vs Insight (think Kylo Ren and Han Solo). </p><p>As a result of the surprise,</p><p>-the goblins have advantage on any initiative checks this round (I don't like automatic success rules)</p><p>-the goblins have advantage on their first attack roll (which they would have received anyway since they are hidden)</p><p>-they benefit from any feature that keys off surprise (such as an assassin).</p><p>-the surprised creature cannot use a reaction against the surprising creature's first turn</p><p></p><p>Note that it's possible for some creatures, on either side of the encounter, to be surprised while others are not.</p><p></p><p>[Rolls dice with advantage] Vlad, you catch a glimpse of a goblin's grinning face in the bushes <em>here</em> right before his arrow hits you for 8 points of damage.</p><p></p><p><strong>Vlad:</strong> can I Shield? </p><p></p><p><strong>DM:</strong> No, because he was surprised by the arrows, he cannot use his reaction against them in this turn.</p><p>Cranduin, you're hit once too for 4 points of damage; two other arrows clang off your armor.</p><p>Jack, you got lucky--two arrows were aimed at you but they both missed.</p><p></p><p>There's a brief rustling noise and you lose track of the goblins' whereabouts--they're somewhere within the brush but you're not sure where. The goblins can then use their Nimble escape to Hide, which will be against the PCs passive Perception with disadvantage due to the light obscurement. </p><p></p><p><strong>Eladriel (Shadow Monk):</strong> guys, let me check this out. I'm hopping out of the cart and making a sweep through the bushes. Rolls a Wisdom (Perception) check with disadvantage. A 9.</p><p></p><p><strong>Jack:</strong> I'm granting her Bardic Inspiration, and then I'm going to duck down too behind cover and Hide. a 25!</p><p></p><p><strong>Vlad:</strong> I'm going to stop the wagon and crouch down for partial cover behind the edge of the wagon, and Ready a Chill Touch for the first goblin that I see.</p><p></p><p><strong>Cranduin:</strong> I'm going to hop out of the wagon too, to give Vlad some extra cover, and put on my shield and draw my longsword.</p><p></p><p><strong>DM:</strong> Okay, Eladriel jumps out of the cart to start searching through the bushes, meanwhile, Vlad stops the wagon, keeping low for cover, Jack sings a song of inspiration and Cranduin jumps from the wagon with his shield at the ready and sword drawn, Jack then attempts to conceal himself in the wagon, while Vlad begins to utter an arcane incantation.</p><p></p><p>(End of Round)</p><p></p><p><strong>Vlad:</strong> Still holding my Chill Touch.</p><p></p><p><strong>Cranduin:</strong> I'm going charge over and attack the first goblin who shows his face.</p><p></p><p><strong>Jack:</strong> I'm still hidden for now.</p><p></p><p><strong>El:</strong>Still searching the bushes.</p><p></p><p><strong>DM:</strong>Neither of you have found the goblins yet, what do you want to do?</p><p></p><p><strong>El:</strong>We'll widen our search.</p><p></p><p><strong>DM</strong>Where? The brush continues in both directions along the ridge, and then woods continue for some distance away from the road.</p><p></p><p><strong>Cranduin</strong>: They probably moved ahead of the caravan to set up another ambush, we'll move that direction.</p><p></p><p>The goblins actually moved away from the wagon, towards the way they came from and are attempting to go across the road to the other ridge. The goblins make a Dexterity (Stealth) check this round for that action, with disadvantage as they race across the road. Cranduin and Vlad are searching the bushes in the other direction, so their passive Perception is with disadvantage, but the rest of the party uses their passive Perception with advantage against this maneuver. The goblins are successful, however.</p><p></p><p>(End of round)</p><p></p><p>You still haven't found the goblins, when suddenly 6 arrows shoot over the ridge on the other side of the cart!</p><p>The goblins didn't make an active Stealth check, choosing to fire immediately when in position, so it's their passive Stealth against the passive Perception of the party, but they still have disadvantage due to the goblins being lightly obscured. Regardless, Cranduin was not fooled this time and is not surprised, nor is El or Vlad this time.</p><p></p><p><strong>DM:</strong> [rolls a handful of dice] Vlad! Three arrows coming toward you.</p><p></p><p><strong>Vlad:</strong> Yes, but I'll Shield--oh, stink. I can't if I've already spent my reaction, can I? I'll release my Chill Touch. Rolls dice (10).</p><p></p><p><strong>Cranduin</strong> I run across the road screaming a battle cry at the goblins with my sword high!</p><p></p><p><strong>El:</strong> I race across the road too, to attack!</p><p></p><p><strong>DM:</strong> Vlad, does a 17 hit? </p><p></p><p><strong>Vlad</strong> Yes</p><p></p><p><strong>DM</strong> OK two arrows strike the cart, and then a third one, that 17, hits you right in the ribs for 6 points of damage. The ghostly hand of your Chill Touch lashes out but misses!</p><p></p><p><strong>Vlad:</strong> wait, I forgot about partial cover! My AC this round is 18, not 16!</p><p></p><p><strong>DM:</strong> awesome for you! It hits the wagon right below your ribs.</p><p></p><p><strong>Vlad:</strong> whew!</p><p></p><p><strong>DM:</strong> Cranduin and El are racing across the road, and 3 of them loose arrows at Eladriel. One flies wide, but the other two look on target.</p><p></p><p><strong>El:</strong> I'll try to catch one.</p><p></p><p><strong>DM:</strong> Which one? The first or second.</p><p></p><p><strong>El:</strong>The first. For 11 points of damage.</p><p></p><p><strong>DM:</strong>OK, so as they race across the road, three arrows fly toward El, one is wide, and he catches the next one (lucky, too - that was a critical hit El), and the third hits for 8 points. The goblins are already ducking back into the brush, Cranduin and El, make an initiative check. We need to see if the goblins slipped away before you reached them.</p><p></p><p>(The slowest of Vlad's three goblins had a 19 initiative)</p><p></p><p><strong>Cranduin:</strong> [rolls] Uh, 3.</p><p></p><p><strong>DM:</strong> Cranduin moves to intercept the goblins but he's too slow to hit it before it can try to hide again. However! (DM rolls Stealth checks for the goblins vs the PCs passive Perception with disadvantage again), El can still see one of them, though, and points it out to Cran, adding advantage to his check, he sees it.</p><p></p><p><strong>Cranduin:</strong> [rolls] I got... a 9. Total. I miss.</p><p></p><p><strong>DM:</strong> all right, that still leaves El's attack, and Jack still hasn't done anything either..</p><p></p><p>B]Jack:[/B] Can I very quietly grant inspiration to Cranduin without leaving my hiding place?</p><p></p><p><strong>DM:</strong> Sure. You're like, [whispers furtively] "Fight! Fight! Fight! for the right!" [everyone laughs]. But it reveals your hiding place since he must be able to hear you to benefit from it.</p><p></p><p><strong>Jack:</strong> Okay, I do that.</p><p></p><p><strong>El:</strong> I attack that goblin, three times including Martial Arts. [rolls] One hit with my staff for 10 points of damage.</p><p></p><p><strong>DM:</strong> And he goes down! </p><p></p><p>(End of round)</p><p></p><p><strong>DM:</strong> Okay, round four...[etc.] At this point it is likely that the PCs don't realize that the 6 goblins on the other side of the road were the same goblins that fired on them the first time.</p><p></p><p>--</p><p></p><p>Really, what it really comes down to is there isn't really any need for you to add a delay element to the game at all. The actions can either all be declared before the resolution (as in the first round), and the second round.</p><p></p><p>In the third round, the arrows were a triggering factor and happened first, which determined what the PCs would do in that round. Likewise, running across the road (which we new Cranduin would do since he said he was going to charge the first goblin he saw), El followed right behind, and naturally the other three archers let loose their arrows before they made it across the road. They were arriving just as the goblins would be attempting to hide and get away again, thus the opposed initiative only between the goblins and El and Cranduin.</p><p></p><p>I also disagree with the assessment of surprise at the start of the combat, alert or not, I think there is always the potential for surprise with an ambush like this. Also, I thought it was a good opportunity to illustrate how I use Stealth, and the fact that I think surprise doesn't have to be only at the start of a combat. </p><p></p><p>Since they were actively searching a specific area, and looking away from where the goblins were, Cranduin and El were at a particular disadvantage when the goblins snuck across the road. The rest of the group would have been focused on where they expected the goblins to be, but they weren't beating the brush, so to speak, so I didn't give them disadvantage. But they also weren't actively searching so they were passive checks.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 6994611, member: 6778044"] This is pretty similar to what I do, although I don't see any point in the delay or the order you establish based on Intelligence. Often in combat you react by reflex or instinct, but regardless, with a no initiative system it's irrelevant. Here's the same scene with my non-initiative approach: So in this case, four heroes are on a cart, and the goblins have all rolled a high enough stealth that none of the character's passive Perception overcomes it. Since they are moving at a normal pace and not expecting an attack, and haven't picked up any signs, nobody is making an "active" Perception check. [B]DM:[/B] as you're riding along past a hill past a narrow spot in the road, six arrows suddenly arc in towards you. The party is surprised. Here's how my system works: Surprise is usually a Perception check, in this case it was an active Stealth check against passive Perception. But, it could be the case of a Deception check vs Insight (think Kylo Ren and Han Solo). As a result of the surprise, -the goblins have advantage on any initiative checks this round (I don't like automatic success rules) -the goblins have advantage on their first attack roll (which they would have received anyway since they are hidden) -they benefit from any feature that keys off surprise (such as an assassin). -the surprised creature cannot use a reaction against the surprising creature's first turn Note that it's possible for some creatures, on either side of the encounter, to be surprised while others are not. [Rolls dice with advantage] Vlad, you catch a glimpse of a goblin's grinning face in the bushes [I]here[/I] right before his arrow hits you for 8 points of damage. [B]Vlad:[/B] can I Shield? [B]DM:[/B] No, because he was surprised by the arrows, he cannot use his reaction against them in this turn. Cranduin, you're hit once too for 4 points of damage; two other arrows clang off your armor. Jack, you got lucky--two arrows were aimed at you but they both missed. There's a brief rustling noise and you lose track of the goblins' whereabouts--they're somewhere within the brush but you're not sure where. The goblins can then use their Nimble escape to Hide, which will be against the PCs passive Perception with disadvantage due to the light obscurement. [B]Eladriel (Shadow Monk):[/B] guys, let me check this out. I'm hopping out of the cart and making a sweep through the bushes. Rolls a Wisdom (Perception) check with disadvantage. A 9. [B]Jack:[/B] I'm granting her Bardic Inspiration, and then I'm going to duck down too behind cover and Hide. a 25! [B]Vlad:[/B] I'm going to stop the wagon and crouch down for partial cover behind the edge of the wagon, and Ready a Chill Touch for the first goblin that I see. [B]Cranduin:[/B] I'm going to hop out of the wagon too, to give Vlad some extra cover, and put on my shield and draw my longsword. [B]DM:[/B] Okay, Eladriel jumps out of the cart to start searching through the bushes, meanwhile, Vlad stops the wagon, keeping low for cover, Jack sings a song of inspiration and Cranduin jumps from the wagon with his shield at the ready and sword drawn, Jack then attempts to conceal himself in the wagon, while Vlad begins to utter an arcane incantation. (End of Round) [B]Vlad:[/B] Still holding my Chill Touch. [B]Cranduin:[/B] I'm going charge over and attack the first goblin who shows his face. [B]Jack:[/B] I'm still hidden for now. [B]El:[/B]Still searching the bushes. [B]DM:[/B]Neither of you have found the goblins yet, what do you want to do? [B]El:[/B]We'll widen our search. [B]DM[/B]Where? The brush continues in both directions along the ridge, and then woods continue for some distance away from the road. [B]Cranduin[/B]: They probably moved ahead of the caravan to set up another ambush, we'll move that direction. The goblins actually moved away from the wagon, towards the way they came from and are attempting to go across the road to the other ridge. The goblins make a Dexterity (Stealth) check this round for that action, with disadvantage as they race across the road. Cranduin and Vlad are searching the bushes in the other direction, so their passive Perception is with disadvantage, but the rest of the party uses their passive Perception with advantage against this maneuver. The goblins are successful, however. (End of round) You still haven't found the goblins, when suddenly 6 arrows shoot over the ridge on the other side of the cart! The goblins didn't make an active Stealth check, choosing to fire immediately when in position, so it's their passive Stealth against the passive Perception of the party, but they still have disadvantage due to the goblins being lightly obscured. Regardless, Cranduin was not fooled this time and is not surprised, nor is El or Vlad this time. [B]DM:[/B] [rolls a handful of dice] Vlad! Three arrows coming toward you. [B]Vlad:[/B] Yes, but I'll Shield--oh, stink. I can't if I've already spent my reaction, can I? I'll release my Chill Touch. Rolls dice (10). [B]Cranduin[/B] I run across the road screaming a battle cry at the goblins with my sword high! [B]El:[/B] I race across the road too, to attack! [B]DM:[/B] Vlad, does a 17 hit? [B]Vlad[/B] Yes [B]DM[/B] OK two arrows strike the cart, and then a third one, that 17, hits you right in the ribs for 6 points of damage. The ghostly hand of your Chill Touch lashes out but misses! [B]Vlad:[/B] wait, I forgot about partial cover! My AC this round is 18, not 16! [B]DM:[/B] awesome for you! It hits the wagon right below your ribs. [B]Vlad:[/B] whew! [B]DM:[/B] Cranduin and El are racing across the road, and 3 of them loose arrows at Eladriel. One flies wide, but the other two look on target. [B]El:[/B] I'll try to catch one. [B]DM:[/B] Which one? The first or second. [B]El:[/B]The first. For 11 points of damage. [B]DM:[/B]OK, so as they race across the road, three arrows fly toward El, one is wide, and he catches the next one (lucky, too - that was a critical hit El), and the third hits for 8 points. The goblins are already ducking back into the brush, Cranduin and El, make an initiative check. We need to see if the goblins slipped away before you reached them. (The slowest of Vlad's three goblins had a 19 initiative) [B]Cranduin:[/B] [rolls] Uh, 3. [B]DM:[/B] Cranduin moves to intercept the goblins but he's too slow to hit it before it can try to hide again. However! (DM rolls Stealth checks for the goblins vs the PCs passive Perception with disadvantage again), El can still see one of them, though, and points it out to Cran, adding advantage to his check, he sees it. [B]Cranduin:[/B] [rolls] I got... a 9. Total. I miss. [B]DM:[/B] all right, that still leaves El's attack, and Jack still hasn't done anything either.. B]Jack:[/B] Can I very quietly grant inspiration to Cranduin without leaving my hiding place? [B]DM:[/B] Sure. You're like, [whispers furtively] "Fight! Fight! Fight! for the right!" [everyone laughs]. But it reveals your hiding place since he must be able to hear you to benefit from it. [B]Jack:[/B] Okay, I do that. [B]El:[/B] I attack that goblin, three times including Martial Arts. [rolls] One hit with my staff for 10 points of damage. [B]DM:[/B] And he goes down! (End of round) [B]DM:[/B] Okay, round four...[etc.] At this point it is likely that the PCs don't realize that the 6 goblins on the other side of the road were the same goblins that fired on them the first time. -- Really, what it really comes down to is there isn't really any need for you to add a delay element to the game at all. The actions can either all be declared before the resolution (as in the first round), and the second round. In the third round, the arrows were a triggering factor and happened first, which determined what the PCs would do in that round. Likewise, running across the road (which we new Cranduin would do since he said he was going to charge the first goblin he saw), El followed right behind, and naturally the other three archers let loose their arrows before they made it across the road. They were arriving just as the goblins would be attempting to hide and get away again, thus the opposed initiative only between the goblins and El and Cranduin. I also disagree with the assessment of surprise at the start of the combat, alert or not, I think there is always the potential for surprise with an ambush like this. Also, I thought it was a good opportunity to illustrate how I use Stealth, and the fact that I think surprise doesn't have to be only at the start of a combat. Since they were actively searching a specific area, and looking away from where the goblins were, Cranduin and El were at a particular disadvantage when the goblins snuck across the road. The rest of the group would have been focused on where they expected the goblins to be, but they weren't beating the brush, so to speak, so I didn't give them disadvantage. But they also weren't actively searching so they were passive checks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Concurrent initiative variant; Everybody declares/Everybody resolves [WAS Simultaneous Initiative]
Top