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General Tabletop Discussion
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Concurrent initiative variant; Everybody declares/Everybody resolves [WAS Simultaneous Initiative]
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<blockquote data-quote="Rune" data-source="post: 6995247" data-attributes="member: 67"><p><strong>Simultaneous initiative</strong></p><p></p><p>I also run 5e with simultaneous initiative. (What does WEGO stand for, by the way? My Google-fu failed me on that particular acronym.)</p><p></p><p>Because 5e cares a lot about action economy, I codified a few things in case they come up. In practice, they never do, but maybe one day. </p><p></p><p>I do a much looser version of the inverse intelligence declaration in which I only care about outliers (significantly smarter or dumber than the average PC). If the PC is also an outlier that might also factor in. In theory. My players never wait to hear what the NPCs are doing anyway. </p><p></p><p>Once combat starts, all action occurs simultaneously, <em>except</em>:</p><p></p><p>• Readied actions allow for opposed initiative checks when relevant. </p><p></p><p>• All other reactions happen immediately when triggered - no initiative check needed. </p><p></p><p>• Felling blows require opposed initiative checks to determine if the death or unconsciousness occurs immediately or kicks in at the end of the round. </p><p></p><p>• Mutually exclusive outcomes that were not deliberately opposed (which would require a readied action) may require opposed checks to determine the outcome. An example of this would be if two creatures, unaware of each other's presence, both intended to sneak over to the Holy Relic of Macguffinville and pocket it. </p><p></p><p></p><p>Obviously, things can get chaotic. To mitigate this a little bit, a combatant can also use their reaction (if they still have one and haven't yet acted) to change a course of action as things unfold during a round.</p></blockquote><p></p>
[QUOTE="Rune, post: 6995247, member: 67"] [b]Simultaneous initiative[/b] I also run 5e with simultaneous initiative. (What does WEGO stand for, by the way? My Google-fu failed me on that particular acronym.) Because 5e cares a lot about action economy, I codified a few things in case they come up. In practice, they never do, but maybe one day. I do a much looser version of the inverse intelligence declaration in which I only care about outliers (significantly smarter or dumber than the average PC). If the PC is also an outlier that might also factor in. In theory. My players never wait to hear what the NPCs are doing anyway. Once combat starts, all action occurs simultaneously, [i]except[/i]: • Readied actions allow for opposed initiative checks when relevant. • All other reactions happen immediately when triggered - no initiative check needed. • Felling blows require opposed initiative checks to determine if the death or unconsciousness occurs immediately or kicks in at the end of the round. • Mutually exclusive outcomes that were not deliberately opposed (which would require a readied action) may require opposed checks to determine the outcome. An example of this would be if two creatures, unaware of each other's presence, both intended to sneak over to the Holy Relic of Macguffinville and pocket it. Obviously, things can get chaotic. To mitigate this a little bit, a combatant can also use their reaction (if they still have one and haven't yet acted) to change a course of action as things unfold during a round. [/QUOTE]
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Concurrent initiative variant; Everybody declares/Everybody resolves [WAS Simultaneous Initiative]
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