Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Concurrent initiative variant; Everybody declares/Everybody resolves [WAS Simultaneous Initiative]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FormerlyHemlock" data-source="post: 7015899" data-attributes="member: 6787650"><p>Yes to both questions. Yes, action declarations are normally visible to everyone (it represents the start of an action--more intelligent creatures have faster OODA loops (<a href="https://en.wikipedia.org/wiki/OODA_loop" target="_blank">https://en.wikipedia.org/wiki/OODA_loop</a>) and can delay committing to an action). Yes, intelligent enemies get the same benefits as intelligent PCs.</p><p></p><p>If the players are fighting an Ogre and a Mind Flayer, the DM will say, "The Ogre smashes Ralph flat with his club--or tries to anyway. What do you do, Ralph?" Maybe Ralph declares a Dodge, so the Ogre will have disadvantage, and then Belinda declares that she's hypnotizing the Mind Flayer with her Hypnotic Gaze, and Peter says he's going to shoot the Mind Flayer full of arrows while keeping his distance from it. Then the Mind Flayer, because he's the most intelligent, gets to declare his action. The DM says, "The Mind Flayer maneuvers so that Belinda and Ralph are both in front of it and then blasts them both."</p><p></p><p>Then everybody rolls dice and resolves their actions. (It's fine if they roll dice beforehand, just as long as they don't show the results to anyone who is still declaring.) If necessary, roll initiative to see whose action happened first. E.g. if the Ogre hit Ralph but failed his save vs. Mind Blast, the Ogre and the Mind Flayer both need to roll their initiative to see if the Ogre actually got his smash in.</p><p></p><p>I would also let you convey a "fake" action using Deception, e.g. "I'm going to try to look like I'm just dodging but really I'm about to Action Surge and attack the Mind Flayer four times," which is mechanically just the regular four attacks on the Mind Flayer, but with an Deception vs. (better of Perception or Insight) contest beforehand to see if the Mind Flayer falls for the deception. And maybe I'd also impose disadvantage on any initiative checks to represent how the deception slows you down by a second or two.</p><p></p><p>It sounds like you're on the right track. Let me know how it goes for you!</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7015899, member: 6787650"] Yes to both questions. Yes, action declarations are normally visible to everyone (it represents the start of an action--more intelligent creatures have faster OODA loops ([url]https://en.wikipedia.org/wiki/OODA_loop[/url]) and can delay committing to an action). Yes, intelligent enemies get the same benefits as intelligent PCs. If the players are fighting an Ogre and a Mind Flayer, the DM will say, "The Ogre smashes Ralph flat with his club--or tries to anyway. What do you do, Ralph?" Maybe Ralph declares a Dodge, so the Ogre will have disadvantage, and then Belinda declares that she's hypnotizing the Mind Flayer with her Hypnotic Gaze, and Peter says he's going to shoot the Mind Flayer full of arrows while keeping his distance from it. Then the Mind Flayer, because he's the most intelligent, gets to declare his action. The DM says, "The Mind Flayer maneuvers so that Belinda and Ralph are both in front of it and then blasts them both." Then everybody rolls dice and resolves their actions. (It's fine if they roll dice beforehand, just as long as they don't show the results to anyone who is still declaring.) If necessary, roll initiative to see whose action happened first. E.g. if the Ogre hit Ralph but failed his save vs. Mind Blast, the Ogre and the Mind Flayer both need to roll their initiative to see if the Ogre actually got his smash in. I would also let you convey a "fake" action using Deception, e.g. "I'm going to try to look like I'm just dodging but really I'm about to Action Surge and attack the Mind Flayer four times," which is mechanically just the regular four attacks on the Mind Flayer, but with an Deception vs. (better of Perception or Insight) contest beforehand to see if the Mind Flayer falls for the deception. And maybe I'd also impose disadvantage on any initiative checks to represent how the deception slows you down by a second or two. It sounds like you're on the right track. Let me know how it goes for you! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Concurrent initiative variant; Everybody declares/Everybody resolves [WAS Simultaneous Initiative]
Top