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General Tabletop Discussion
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Concurrent initiative variant; Everybody declares/Everybody resolves [WAS Simultaneous Initiative]
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<blockquote data-quote="discosoc" data-source="post: 7015959" data-attributes="member: 6801554"><p>I don't really get the problem this is trying to solve. Are you playing with people who have zero attention spans or something? Just take 20 seconds to sort out initiative at the beginning of combat. Surprised characters don't act on the first round. Everyone takes their turn and you just keep going. Most fights should be over in 3 to 4 rounds anyway, and players (at least mine) tend to roll attacks and damage together to speed things up even more.</p><p></p><p>I could see this being more useful in something like Pathfinder or 4e, where each turn could easily take several minutes per player and there's discussion about tactics going on, but 5e really doesn't seem to need it.</p></blockquote><p></p>
[QUOTE="discosoc, post: 7015959, member: 6801554"] I don't really get the problem this is trying to solve. Are you playing with people who have zero attention spans or something? Just take 20 seconds to sort out initiative at the beginning of combat. Surprised characters don't act on the first round. Everyone takes their turn and you just keep going. Most fights should be over in 3 to 4 rounds anyway, and players (at least mine) tend to roll attacks and damage together to speed things up even more. I could see this being more useful in something like Pathfinder or 4e, where each turn could easily take several minutes per player and there's discussion about tactics going on, but 5e really doesn't seem to need it. [/QUOTE]
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Concurrent initiative variant; Everybody declares/Everybody resolves [WAS Simultaneous Initiative]
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