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General Tabletop Discussion
*Dungeons & Dragons
Concurrent initiative variant; Everybody declares/Everybody resolves [WAS Simultaneous Initiative]
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<blockquote data-quote="GMMichael" data-source="post: 7016137" data-attributes="member: 6685730"><p>This.</p><p></p><p>I see two goals in Hemlock's scheme: break players free from the robo-action-framework, and avoid a five-minute-long initiative rolling session amongst eight players and fourteen goblins.</p><p></p><p>Fortunately, I don't GM for eight people, and I start to get nervous around six. What I don't want to do is memorize four people's in-game, descriptive, action declarations just so they can avoid saying "I Attack," "I Dodge," or "I move 30 feet. Yay." This didn't look like a problem in the first thread example, but the mind flayer example above looks more...declarative. And I really don't want to tell a player, "yes, the goblin reacted to your attack declaration by taking cover <strong>because he's more intelligent than you.</strong>" /insulttoplayer</p><p></p><p>I'd try something more like this:</p><p></p><p>Break players free: whenever a player asks "can I," answer "yes," and then Rule Zero a duration, letting the player know, and marking it on my action tracker.</p><p></p><p>Five-minute-initiative: go around the table, resolving actions as I go, allowing Delays or Readies, but using group initiative instead of individual initiative. That way, you need only two rolls.</p><p></p><p>Let me know if I'm way off base <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>XP to Saelorn - FF1 is still relevant!</p></blockquote><p></p>
[QUOTE="GMMichael, post: 7016137, member: 6685730"] This. I see two goals in Hemlock's scheme: break players free from the robo-action-framework, and avoid a five-minute-long initiative rolling session amongst eight players and fourteen goblins. Fortunately, I don't GM for eight people, and I start to get nervous around six. What I don't want to do is memorize four people's in-game, descriptive, action declarations just so they can avoid saying "I Attack," "I Dodge," or "I move 30 feet. Yay." This didn't look like a problem in the first thread example, but the mind flayer example above looks more...declarative. And I really don't want to tell a player, "yes, the goblin reacted to your attack declaration by taking cover [B]because he's more intelligent than you.[/B]" /insulttoplayer I'd try something more like this: Break players free: whenever a player asks "can I," answer "yes," and then Rule Zero a duration, letting the player know, and marking it on my action tracker. Five-minute-initiative: go around the table, resolving actions as I go, allowing Delays or Readies, but using group initiative instead of individual initiative. That way, you need only two rolls. Let me know if I'm way off base :) XP to Saelorn - FF1 is still relevant! [/QUOTE]
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Concurrent initiative variant; Everybody declares/Everybody resolves [WAS Simultaneous Initiative]
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