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General Tabletop Discussion
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Concurrent initiative variant; Everybody declares/Everybody resolves [WAS Simultaneous Initiative]
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<blockquote data-quote="FormerlyHemlock" data-source="post: 7016141" data-attributes="member: 6787650"><p>Is this addressed to me or someone else?</p><p></p><p>This is a variant initiative system, similar to the DMG's "Speed Factor Initiative" variant. Most combats, most PCs do not roll initiative at all.</p><p></p><p>The variant is designed to make the transition between combat and noncombat more seamless (which in practice also implies "easier to end by some means other than killing everyone on the other side"), to give players more play time (free players from a framework where they're only allowed to talk to the DM 25-33% of the time), to allow players to interact with each other during combat/plan joint actions, to provide a framework for modeling joint activities like "we all charge the ogre" or "I get on the wildshaped druid's back and we strafe the goblins together", and to resolve some annoying bugs of the cyclic initiative system and make the game more exciting. As a side effect it also makes Int more valuable.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7016141, member: 6787650"] Is this addressed to me or someone else? This is a variant initiative system, similar to the DMG's "Speed Factor Initiative" variant. Most combats, most PCs do not roll initiative at all. The variant is designed to make the transition between combat and noncombat more seamless (which in practice also implies "easier to end by some means other than killing everyone on the other side"), to give players more play time (free players from a framework where they're only allowed to talk to the DM 25-33% of the time), to allow players to interact with each other during combat/plan joint actions, to provide a framework for modeling joint activities like "we all charge the ogre" or "I get on the wildshaped druid's back and we strafe the goblins together", and to resolve some annoying bugs of the cyclic initiative system and make the game more exciting. As a side effect it also makes Int more valuable. [/QUOTE]
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Concurrent initiative variant; Everybody declares/Everybody resolves [WAS Simultaneous Initiative]
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