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General Tabletop Discussion
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Concurrent initiative variant; Everybody declares/Everybody resolves [WAS Simultaneous Initiative]
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<blockquote data-quote="Lanefan" data-source="post: 7016240" data-attributes="member: 29398"><p>Which is a serious bug, not a feature.</p><p>Yes, but you're not alone; the system as written is missing it too:</p><p></p><p>The complete lack of realism that results from strict cyclic initiative.</p><p>The complete inability of more than one participant to act at a time even when it would make sense to do so (e.g. two characters trying to stay together as they move)</p><p>The fact that knowing when everyone's turn comes up will (but shouldn't) influence your actions in combat after the first round (a case where player knowledge should not equal character knowledge)</p><p>The impossibility of things happening simultaneously (e.g. in a melee combat with just two participants, how can they run each other through?)</p><p></p><p>Re-rolling each round is one way to solve this, though cumbersome unless you go to a <em>much</em> smaller die size (I suggest d6) and cut back on or entirely remove modifiers. What's proposed in this thread is another, and while I'm not sold on the idea I applaud the sentiment behind it.</p><p></p><p>Lan-"in the fog of war, little if anything is clear"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7016240, member: 29398"] Which is a serious bug, not a feature. Yes, but you're not alone; the system as written is missing it too: The complete lack of realism that results from strict cyclic initiative. The complete inability of more than one participant to act at a time even when it would make sense to do so (e.g. two characters trying to stay together as they move) The fact that knowing when everyone's turn comes up will (but shouldn't) influence your actions in combat after the first round (a case where player knowledge should not equal character knowledge) The impossibility of things happening simultaneously (e.g. in a melee combat with just two participants, how can they run each other through?) Re-rolling each round is one way to solve this, though cumbersome unless you go to a [I]much[/I] smaller die size (I suggest d6) and cut back on or entirely remove modifiers. What's proposed in this thread is another, and while I'm not sold on the idea I applaud the sentiment behind it. Lan-"in the fog of war, little if anything is clear"-efan [/QUOTE]
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Concurrent initiative variant; Everybody declares/Everybody resolves [WAS Simultaneous Initiative]
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