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General Tabletop Discussion
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Concurrent initiative variant; Everybody declares/Everybody resolves [WAS Simultaneous Initiative]
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<blockquote data-quote="FormerlyHemlock" data-source="post: 7016628" data-attributes="member: 6787650"><p>I'll stop you right here for a second just to say yes, this is exactly how I would run it. If the Bard is trying to run up and send goblins flying, then he does so to every goblin who doesn't beat his initiative. (Or if they all beat his initiative, then he aborts his action and doesn't use a spell slot because he was too slow.)</p><p></p><p></p><p></p><p>In principle you <em>could</em> try to do it at a finer level of granularity, but I wouldn't for a TTRPG. I have a computerized project I'm working on in which I was just considering earlier today what kinds of initiative systems I might want to provide as options, and in addition to regular PHB turn-by-turn cyclic initiative and declare/act "simultaneous" initiative, it might be fun to factor movement speed in somehow in just the way you suggest, so that when you watch the battle it appears to be basically in realtime. But I haven't done so in my computerized project, and I wouldn't even consider doing so in actual table play without computers.</p><p></p><p>Of course there's also a whole middle ground wherein the DM could just make an ad hoc ruling which results in something reasonable, e.g. "okay bard, you can try it but you'll have disadvantage on your initiative roll because you have to run so far so quickly while prepping your Thunderwave." Use your judgment as DM.</p><p></p><p></p><p></p><p>I allow moderately complex declarations. There's probably a point at which I would say, "No way, that's too complicated," but I don't know what it is because no one has ever tried to do so. Of the options you listed, all of them seem reasonable to me and I'd allow any.</p><p></p><p>Since I'm using rounds to basically represent OODA loops, I basically figure that any intention the player can state in a couple of sentences is probably one that a combatant can form as a discrete intention (the "decision" part of OODA) so I'm inclined to be generous. I think it's totally reasonable that a bard would be able to see whether the goblins are responding quickly enough for him to blast them with Thunderwave before they can scatter--humans aren't that good at judging relative accelerations but we're decent at judging relative velocities and distances.</p><p></p><p></p><p></p><p>For me, A1 is "yes". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>How about for you? How would you rule?</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7016628, member: 6787650"] I'll stop you right here for a second just to say yes, this is exactly how I would run it. If the Bard is trying to run up and send goblins flying, then he does so to every goblin who doesn't beat his initiative. (Or if they all beat his initiative, then he aborts his action and doesn't use a spell slot because he was too slow.) In principle you [I]could[/I] try to do it at a finer level of granularity, but I wouldn't for a TTRPG. I have a computerized project I'm working on in which I was just considering earlier today what kinds of initiative systems I might want to provide as options, and in addition to regular PHB turn-by-turn cyclic initiative and declare/act "simultaneous" initiative, it might be fun to factor movement speed in somehow in just the way you suggest, so that when you watch the battle it appears to be basically in realtime. But I haven't done so in my computerized project, and I wouldn't even consider doing so in actual table play without computers. Of course there's also a whole middle ground wherein the DM could just make an ad hoc ruling which results in something reasonable, e.g. "okay bard, you can try it but you'll have disadvantage on your initiative roll because you have to run so far so quickly while prepping your Thunderwave." Use your judgment as DM. I allow moderately complex declarations. There's probably a point at which I would say, "No way, that's too complicated," but I don't know what it is because no one has ever tried to do so. Of the options you listed, all of them seem reasonable to me and I'd allow any. Since I'm using rounds to basically represent OODA loops, I basically figure that any intention the player can state in a couple of sentences is probably one that a combatant can form as a discrete intention (the "decision" part of OODA) so I'm inclined to be generous. I think it's totally reasonable that a bard would be able to see whether the goblins are responding quickly enough for him to blast them with Thunderwave before they can scatter--humans aren't that good at judging relative accelerations but we're decent at judging relative velocities and distances. For me, A1 is "yes". :) How about for you? How would you rule? [/QUOTE]
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Concurrent initiative variant; Everybody declares/Everybody resolves [WAS Simultaneous Initiative]
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