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Concurrent initiative variant; Everybody declares/Everybody resolves [WAS Simultaneous Initiative]
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<blockquote data-quote="Ilbranteloth" data-source="post: 7017101" data-attributes="member: 6778044"><p>I do. Not by fiddling with numbers, etc. but just considering the action and the order it's likely to occur. Think in terms of football (American or otherwise, that is, soccer), basketball, hockey, etc. Movement takes time. Figure out what the actions are that are being taken, how much ground is being covered, and which is likely to occur first.</p><p></p><p>The reality is, this is more or less how AD&D worked. Spells took a certain amount of time to cast (in segments which at the time were 6 seconds and a round was a minute). Some spells could take until the next round to complete. Nothing inherently has precedence. Instead, stuff takes time. Dashing 60 feet down a hall takes longer than the orc at the other end shooting their crossbow. Loading the crossbow first, though, takes some time. Probably too long. That's where I would call for an initiative check.</p><p></p><p>Shooting an arrow or a crossbow when somebody is bearing down on you within 30 feet is difficult. Either you are going to have disadvantage on your attack (foregoing aiming well), or you're likely to get clobbered before you can move. You're standing still and your opponent is on the run, so your chance of getting away is much less. Attempting to run after shooting the arrow would require an initiative check in my game to see. </p><p></p><p>Again, it's also important to remember that as the action is occurring the players can also potentially change what they are doing. I still maintain round-by-round adjudication of actions, but it is also possible to wait too long and end up in the next round. That's much less of an issue, though, because the entire combat flows much more organically, and crossing the round barrier isn't that big of a deal.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7017101, member: 6778044"] I do. Not by fiddling with numbers, etc. but just considering the action and the order it's likely to occur. Think in terms of football (American or otherwise, that is, soccer), basketball, hockey, etc. Movement takes time. Figure out what the actions are that are being taken, how much ground is being covered, and which is likely to occur first. The reality is, this is more or less how AD&D worked. Spells took a certain amount of time to cast (in segments which at the time were 6 seconds and a round was a minute). Some spells could take until the next round to complete. Nothing inherently has precedence. Instead, stuff takes time. Dashing 60 feet down a hall takes longer than the orc at the other end shooting their crossbow. Loading the crossbow first, though, takes some time. Probably too long. That's where I would call for an initiative check. Shooting an arrow or a crossbow when somebody is bearing down on you within 30 feet is difficult. Either you are going to have disadvantage on your attack (foregoing aiming well), or you're likely to get clobbered before you can move. You're standing still and your opponent is on the run, so your chance of getting away is much less. Attempting to run after shooting the arrow would require an initiative check in my game to see. Again, it's also important to remember that as the action is occurring the players can also potentially change what they are doing. I still maintain round-by-round adjudication of actions, but it is also possible to wait too long and end up in the next round. That's much less of an issue, though, because the entire combat flows much more organically, and crossing the round barrier isn't that big of a deal. [/QUOTE]
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Concurrent initiative variant; Everybody declares/Everybody resolves [WAS Simultaneous Initiative]
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