Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Concurrent initiative variant; Everybody declares/Everybody resolves [WAS Simultaneous Initiative]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rya.Reisender" data-source="post: 7020563" data-attributes="member: 6801585"><p>I'm playing PbP and before I came to D&D, I pretty much always did it so that players just stated what they want to do (all together) and then I decided what monster actions would be reasonable. And then I rolled it all out, including checks on who is faster in a conflict. And from the results I then described a detailed battle scene where every PC and monster does his actions and defensive maneuvers.</p><p></p><p>Advantage:</p><p>- You are done with a full round in only a day (assuming 1 post / day)</p><p>- DM can do a really beautiful battle narration and put otherwise unrelated things together: "X drops his sword, it hits the ground and makes a "bling" sound. The triggers the Orc next to Y to turn his head for a moment, looking at the sword. Y uses the opportunity to strike the Orc. Wounded, the Orc turns back to Y and launches a counterattack." etc.</p><p></p><p>Disadvantage:</p><p>- More work for the DM, thinking of all monster actions at once, doing all the rolls, thinking of a good narration, can easily mean you have to spent 2 hours every day on the game</p><p>- Because of high DM freedom player may complain you acted out the battle in an unfair way</p><p>- Does not work so well if you actually want to track movement (I did not)</p><p></p><p>When I came to D&D I used the initiative system as written and kinda liked it, because it usually meant much less work for me. </p><p>So that a round doesn't take multiple days, I ask my players to still post ahead of time and when in doubt write their actions as conditions e.g. "I'll attack the Orc if it's still alive, otherwise I'll attack the Wolf."</p><p>I group the enemies together so that the PCs won't have enemy turns in between their actions.</p></blockquote><p></p>
[QUOTE="Rya.Reisender, post: 7020563, member: 6801585"] I'm playing PbP and before I came to D&D, I pretty much always did it so that players just stated what they want to do (all together) and then I decided what monster actions would be reasonable. And then I rolled it all out, including checks on who is faster in a conflict. And from the results I then described a detailed battle scene where every PC and monster does his actions and defensive maneuvers. Advantage: - You are done with a full round in only a day (assuming 1 post / day) - DM can do a really beautiful battle narration and put otherwise unrelated things together: "X drops his sword, it hits the ground and makes a "bling" sound. The triggers the Orc next to Y to turn his head for a moment, looking at the sword. Y uses the opportunity to strike the Orc. Wounded, the Orc turns back to Y and launches a counterattack." etc. Disadvantage: - More work for the DM, thinking of all monster actions at once, doing all the rolls, thinking of a good narration, can easily mean you have to spent 2 hours every day on the game - Because of high DM freedom player may complain you acted out the battle in an unfair way - Does not work so well if you actually want to track movement (I did not) When I came to D&D I used the initiative system as written and kinda liked it, because it usually meant much less work for me. So that a round doesn't take multiple days, I ask my players to still post ahead of time and when in doubt write their actions as conditions e.g. "I'll attack the Orc if it's still alive, otherwise I'll attack the Wolf." I group the enemies together so that the PCs won't have enemy turns in between their actions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Concurrent initiative variant; Everybody declares/Everybody resolves [WAS Simultaneous Initiative]
Top