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General Tabletop Discussion
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Concurrent initiative variant; Everybody declares/Everybody resolves [WAS Simultaneous Initiative]
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<blockquote data-quote="Ilbranteloth" data-source="post: 7020744" data-attributes="member: 6778044"><p>With more chaos. In reality, going in order of Intelligence is the same as the current system, but substituting Intelligence for Dexterity. I certainly wouldn't have a problem substituting something other than Dexterity when appropriate if an Initiative check is called for. </p><p></p><p>My recommendation is to eliminate the order altogether. I encourage my players to talk with each other and give me their actions at more or less the same time. If you have difficulty with that, you can still go around the table one at a time. It's still very quick, because when you're getting action declarations, you're not resolving those actions at the same time. So the second player doesn't have to wait for the first person to resolve everything.</p><p></p><p>Also, since you eliminate the "full turn before the next creature goes" things happen in a more organic order. That is, if somebody is moving across the battlefield, and two other creatures are in melee, then the melee attacks will probably resolve first. You deal with this in your description of the round after everybody has declared it.</p><p></p><p>Lastly, players don't get a few minutes to decide what to do. While combat isn't quite real time, don't let them just sit and deliberate. If they take too long, then they don't act until the next round. That's not always a bad thing, mind you. While I still use rounds to help maintain some order, even that kind of goes by the wayside once you get used to it. Everybody declares their actions, and once that action is resolved, they are ready to declare their next. You find that the rounds blend together in a way that players don't think in terms of turns or rounds, and instead more tactically, more cinematically, where they are thinking in terms of a full action rather than a small slice.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7020744, member: 6778044"] With more chaos. In reality, going in order of Intelligence is the same as the current system, but substituting Intelligence for Dexterity. I certainly wouldn't have a problem substituting something other than Dexterity when appropriate if an Initiative check is called for. My recommendation is to eliminate the order altogether. I encourage my players to talk with each other and give me their actions at more or less the same time. If you have difficulty with that, you can still go around the table one at a time. It's still very quick, because when you're getting action declarations, you're not resolving those actions at the same time. So the second player doesn't have to wait for the first person to resolve everything. Also, since you eliminate the "full turn before the next creature goes" things happen in a more organic order. That is, if somebody is moving across the battlefield, and two other creatures are in melee, then the melee attacks will probably resolve first. You deal with this in your description of the round after everybody has declared it. Lastly, players don't get a few minutes to decide what to do. While combat isn't quite real time, don't let them just sit and deliberate. If they take too long, then they don't act until the next round. That's not always a bad thing, mind you. While I still use rounds to help maintain some order, even that kind of goes by the wayside once you get used to it. Everybody declares their actions, and once that action is resolved, they are ready to declare their next. You find that the rounds blend together in a way that players don't think in terms of turns or rounds, and instead more tactically, more cinematically, where they are thinking in terms of a full action rather than a small slice. [/QUOTE]
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Concurrent initiative variant; Everybody declares/Everybody resolves [WAS Simultaneous Initiative]
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