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Concurrent initiative variant; Everybody declares/Everybody resolves [WAS Simultaneous Initiative]
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<blockquote data-quote="Ilbranteloth" data-source="post: 7020863" data-attributes="member: 6778044"><p>No, although decoupling them allows you to resolve with simultaneous actions. </p><p></p><p>The components that I think are important are:</p><p></p><p>1) No initiative in the normal sense. Actions resolve in a logical order. </p><p></p><p>2) A "turn" is what is allowed in the course of a round, but components of that turn take time. For example movement takes time, attacking takes time (which I consider in the older approach where melee attacks are a series of attacks and defenses, with one or more opportunities to hit represented by your attack rolls), etc.</p><p></p><p>3) Separating action declaration from resolution. If you are resolving as you go around the table, then each action takes place sequentially.</p><p></p><p>4) Allowing adjustments on the fly during declaration and resolution processes.</p><p></p><p>5) An initiative check, an opposed check to resolve any situation where it's important to know which action completed first.</p><p></p><p>In our case, the declaration process is fairly chaotic, with people declaring their intent relatively simultaneously, as well as talking with each other. We like it to be chaotic and fast. If needed, I'll ask somebody to repeat or clarify anything I miss. They also are usually rolling their resolution at roughly the same time-that is, they don't need to wait for the resolution process itself, but the results aren't applied until all of the initial declarations are made.</p><p></p><p>Actions occur simultaneously. For example, the dwarf charging down the hall occurs at the same point the orc is loosing their crossbow bolt. The movement takes longer than the orc to pull the trigger. Then the dwarf completes closing for melee and attacks, at the same time the orc is drawing its sword with one hand and dropping the crossbow with the other. The dwarf's attack occurs, and the orcs first melee attack is in the next round, although it might still have a bonus action or reaction that would allow it another action in this round.</p><p></p><p>If at the same time that's occurring, the wizard is casting a sleep spell, then the wizard and orc would make an initiative check to see if the spell occurs before the orc shoots the crossbow. If the wizard wins, then the spell takes effect first and the orc doesn't get to shoot their crossbow.</p><p></p><p>It's not simultaneous initiative. At least that's not what I'd call it. It's eliminating initiative as a game construct that determines the order of actions, and it's removing the construct that each creature resolves their entire turn before the next creature has their turn. Throughout the combat everybody is in motion and acting at once.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7020863, member: 6778044"] No, although decoupling them allows you to resolve with simultaneous actions. The components that I think are important are: 1) No initiative in the normal sense. Actions resolve in a logical order. 2) A "turn" is what is allowed in the course of a round, but components of that turn take time. For example movement takes time, attacking takes time (which I consider in the older approach where melee attacks are a series of attacks and defenses, with one or more opportunities to hit represented by your attack rolls), etc. 3) Separating action declaration from resolution. If you are resolving as you go around the table, then each action takes place sequentially. 4) Allowing adjustments on the fly during declaration and resolution processes. 5) An initiative check, an opposed check to resolve any situation where it's important to know which action completed first. In our case, the declaration process is fairly chaotic, with people declaring their intent relatively simultaneously, as well as talking with each other. We like it to be chaotic and fast. If needed, I'll ask somebody to repeat or clarify anything I miss. They also are usually rolling their resolution at roughly the same time-that is, they don't need to wait for the resolution process itself, but the results aren't applied until all of the initial declarations are made. Actions occur simultaneously. For example, the dwarf charging down the hall occurs at the same point the orc is loosing their crossbow bolt. The movement takes longer than the orc to pull the trigger. Then the dwarf completes closing for melee and attacks, at the same time the orc is drawing its sword with one hand and dropping the crossbow with the other. The dwarf's attack occurs, and the orcs first melee attack is in the next round, although it might still have a bonus action or reaction that would allow it another action in this round. If at the same time that's occurring, the wizard is casting a sleep spell, then the wizard and orc would make an initiative check to see if the spell occurs before the orc shoots the crossbow. If the wizard wins, then the spell takes effect first and the orc doesn't get to shoot their crossbow. It's not simultaneous initiative. At least that's not what I'd call it. It's eliminating initiative as a game construct that determines the order of actions, and it's removing the construct that each creature resolves their entire turn before the next creature has their turn. Throughout the combat everybody is in motion and acting at once. [/QUOTE]
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Concurrent initiative variant; Everybody declares/Everybody resolves [WAS Simultaneous Initiative]
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