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General Tabletop Discussion
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Concurrent initiative variant; Everybody declares/Everybody resolves [WAS Simultaneous Initiative]
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<blockquote data-quote="Ovinomancer" data-source="post: 7021081" data-attributes="member: 16814"><p>Heh. Reminds me a bit of BattleTech, where everyone assumes that winning initiative is the best because you get to declare movement after the other guy. I realized after a few games that declaring movement first was the stronger advantage because I could then control a reactionary opponent by narrowing his options. Couple this with a bit of insight into how that person prefers to play (or general assumptions like "they'll take an opportunity to get behind me if I offer it") and I ended up preferring to lose initiative because I knew how to use it to my advantage while at the same time my opponent thought they had the advantage. Best tactical position to be in, if you ask me -- to have the advantage but not be known to have the advantage.</p><p></p><p>This doesn't work quite as well in D&D, though, due to the inherent lack of tactical maneuvering effectiveness and because combats are so quick. But, then, the model of OODA loops your using suffers the same drawbacks.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7021081, member: 16814"] Heh. Reminds me a bit of BattleTech, where everyone assumes that winning initiative is the best because you get to declare movement after the other guy. I realized after a few games that declaring movement first was the stronger advantage because I could then control a reactionary opponent by narrowing his options. Couple this with a bit of insight into how that person prefers to play (or general assumptions like "they'll take an opportunity to get behind me if I offer it") and I ended up preferring to lose initiative because I knew how to use it to my advantage while at the same time my opponent thought they had the advantage. Best tactical position to be in, if you ask me -- to have the advantage but not be known to have the advantage. This doesn't work quite as well in D&D, though, due to the inherent lack of tactical maneuvering effectiveness and because combats are so quick. But, then, the model of OODA loops your using suffers the same drawbacks. [/QUOTE]
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Concurrent initiative variant; Everybody declares/Everybody resolves [WAS Simultaneous Initiative]
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